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Subject |
Started by |
Replies |
Views |
Last post  |
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Extensions update for LWJGL 2.4
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spasi
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4
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1127
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April 01, 2010, 03:57:27
by bobjob
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glGetUniformIndices behaviour changed since Nvidia 197.13/16
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Kai
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7
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1367
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April 02, 2010, 14:19:31
by Kai
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isInsideWindow();[RESOLVED]
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Zombiedevice
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0
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544
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April 06, 2010, 13:14:28
by Zombiedevice
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AWTGLCanvas Trouble (modelviewmatrix nullpointer)
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Yohanu
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2
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724
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April 07, 2010, 14:30:53
by Yohanu
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FBO and MRT round 2
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pobrien
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3
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1218
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April 15, 2010, 15:48:27
by pobrien
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Display.sync() don't work
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@lex
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3
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909
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April 16, 2010, 11:53:23
by @lex
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using OGL in multiple threads?
« 1 2 »
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supagu
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15
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3222
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April 23, 2010, 02:17:05
by spasi
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Some assistance with GL_POINTS?
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Kiyote
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9
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1960
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April 26, 2010, 05:38:27
by Fool Running
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How can i get the real color in 2d game?
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adam_1212
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1
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918
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May 06, 2010, 03:25:27
by wondersonic
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[SOLVED] glReadPixels
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zik
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3
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1709
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May 06, 2010, 04:47:11
by jacekcichy
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Shaders, when to compile?
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lagz85
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9
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1620
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May 06, 2010, 06:22:13
by lagz85
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Why is everything red?
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fictiveLaark
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3
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850
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May 07, 2010, 00:38:33
by fictiveLaark
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loading identity matrix via glLoadMatrix
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Morin
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1
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1521
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May 08, 2010, 10:35:17
by Morin
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Terrain texturing
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Rene
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3
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2477
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May 15, 2010, 06:13:57
by Kunan
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TWL's PNGDecoder now available as standalone JAR
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Matthias
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0
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845
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May 15, 2010, 14:09:29
by Matthias
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OpenGL 3.2, GLSL 1.5, FBO's, and MRT
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pobrien
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4
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2888
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May 20, 2010, 23:22:54
by Estraven
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From UBO to BindableBuffersEXT
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Estraven
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4
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1204
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May 22, 2010, 06:53:36
by Estraven
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OpenGL 3.2 - ATI and NVIDIA behavior
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Estraven
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9
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1420
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May 26, 2010, 05:06:10
by Estraven
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glTexCoord2f - How can I set this to accept 'absolute' coordinates?
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ilazarte
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2
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1826
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May 28, 2010, 00:55:43
by ilazarte
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LWJGL offscreen rending without any window
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Faust
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4
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1346
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June 01, 2010, 09:44:56
by jordiperez
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