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Author Topic: new lwjgl tutorial  (Read 7189 times)
Evil-Devil
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« on: May 25, 2005, 09:02:38 »

Hi everyone,
I've created a simple LWJGL tutorial.
 
Currently its only in german language available, but that will change in near future.
 
You can get the tutorial from my website.
http://home.pages.at/evil-devil/web/index.php?menu=tutorials&cat=jav a&content=java_lwjgl
 
I would be glad to see any comments  
 
Evil
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Matzon
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« Reply #1 on: May 25, 2005, 22:56:41 »

My german is a bit rusty, but I stumbled upon this:
Quote
Alle die sich nun fragen, ob dieses Fenster womöglich ein AWT/Swing Window/Frame ist, die können aufatmen. Es ist nativ erzeugt und nicht mit AWT/Swing nutzbar.
This isn't entirely true since we now have AWTGLCanvas.
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http://certusgames.com (Free Online Multiplayer Java Games)
http://lwjgl.org (OpenGL/OpenAL for Java)
Evil-Devil
Prolific Timewaster
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Posts: 268



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« Reply #2 on: May 29, 2005, 08:18:15 »

Yes, but the general display is non awt Wink and i started with the tutorial as 0.96 was not released.

//edit:so  many views, but no comments?
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Fool Running
Nerdus Imperius
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« Reply #3 on: May 31, 2005, 07:32:33 »

Quote
//edit:so many views, but no comments?

Well, being an american (i.e. I don't try to learn other peoples' languages, which I should  :oops: )  I can't read German  :cry:. But it looks good to me!  :wink:
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Programmers will, one day, rule the world... and the world won't notice until its too late.Just testing the marquee option Grin
Florian
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Hm
« Reply #4 on: August 09, 2005, 08:07:44 »

not working for me...

two exceptions: the first was initialise the openGL before the keyboard (easy to handle, but does that work with ur interpreter?), the second: Unknown Pixel Format...

anyone knows how to handle these exception?
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