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new lwjgl tutorial
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Topic: new lwjgl tutorial (Read 7189 times)
Evil-Devil
Prolific Timewaster
Posts: 268
new lwjgl tutorial
«
on:
May 25, 2005, 09:02:38 »
Hi everyone,
I've created a simple LWJGL tutorial.
Currently its only in german language available, but that will change in near future.
You can get the tutorial from my website.
http://home.pages.at/evil-devil/web/index.php?menu=tutorials&cat=jav
a&content=java_lwjgl
I would be glad to see any comments
Evil
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Matzon
Administrator
Demigod
Posts: 2177
new lwjgl tutorial
«
Reply #1 on:
May 25, 2005, 22:56:41 »
My german is a bit rusty, but I stumbled upon this:
Quote
Alle die sich nun fragen, ob dieses Fenster womöglich ein AWT/Swing Window/Frame ist, die können aufatmen. Es ist nativ erzeugt und nicht mit AWT/Swing nutzbar.
This isn't entirely true since we now have AWTGLCanvas.
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http://certusgames.com
(Free Online Multiplayer Java Games)
http://lwjgl.org
(OpenGL/OpenAL for Java)
Evil-Devil
Prolific Timewaster
Posts: 268
new lwjgl tutorial
«
Reply #2 on:
May 29, 2005, 08:18:15 »
Yes, but the general display is non awt
and i started with the tutorial as 0.96 was not released.
//edit:so many views, but no comments?
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Fool Running
Nerdus Imperius
Posts: 647
hmmmmm.....
«
Reply #3 on:
May 31, 2005, 07:32:33 »
Quote
//edit:so many views, but no comments?
Well, being an american (i.e. I don't try to learn other peoples' languages, which I should :oops: ) I can't read German :cry:. But it looks good to me! :wink:
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Programmers will, one day, rule the world... and the world won't notice until its too late.
Just testing the marquee option
Florian
Guest
Hm
«
Reply #4 on:
August 09, 2005, 08:07:44 »
not working for me...
two exceptions: the first was initialise the openGL before the keyboard (easy to handle, but does that work with ur interpreter?), the second: Unknown Pixel Format...
anyone knows how to handle these exception?
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