I updated my demos and example code to use LWJGL .97 (just in time for .98 ;-)).
http://potatoland.org/code/glI build the demos using two base classes,
GLApp.java and
GLImage.java, that contain many handy functions for OpenGL, such as:
makeTexture()
drawImageQuad()
screenShot()
buildFont()
glPrint()
loadImage()
convertARGBtoRGBA()
Other features include
model loading and
OpenAL sound.
Javadocs are here
http://potatoland.org/code/gl/javadocIt's all stuff I've had to figure out, so I wrapped it up for future use. The code is simple and can be easily cut and pasted, may help to shorten the learning curve for new LWJGL/opengl programmers.