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Author Topic: LWJGL demos and example code updated  (Read 4473 times)
napier
Talks Too Much
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Posts: 104


WWW
« on: August 10, 2005, 07:37:44 »

I updated my demos and example code to use LWJGL .97 (just in time for .98 ;-)).

   http://potatoland.org/code/gl

I build the demos using two base classes, GLApp.java and GLImage.java, that contain many handy functions for OpenGL, such as:

   makeTexture()
   drawImageQuad()
   screenShot()
   buildFont()
   glPrint()
   loadImage()
   convertARGBtoRGBA()

Other features include model loading and OpenAL sound.

Javadocs are here http://potatoland.org/code/gl/javadoc

It's all stuff I've had to figure out, so I wrapped it up for future use. The code is simple and can be easily cut and pasted, may help to shorten the learning curve for new LWJGL/opengl programmers.
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penGL/Java/LWJGL demos and code: http://potatoland.org/code/gl
Rasengan
Newbie
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Posts: 16



WWW
« Reply #1 on: July 13, 2006, 02:57:36 »

Tanks!

I'm using it, there is a lot of cool functions for beginners (like me Smiley )
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