LWJGL
May 17, 2012, 02:48:42
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News
:
LWJGL 2.8.3 released!
Home
Help
Search
Login
Register
LWJGL
>
Programming
>
LWJGL Documentation
>
problem using lwjgl
Pages: [
1
]
« previous
next »
Print
Author
Topic: problem using lwjgl (Read 5157 times)
Anonymous
Guest
problem using lwjgl
«
on:
September 20, 2005, 05:52:05 »
Hi i installed and tested to see if lwjgl was working and it is .What i need is to use it to load 3ds models into java and opengl programa but from and i have lwjgl_demoModel but i dont know how to put everything working i will use lwjgl for my virtuality project for my last year but first i need to test it to see if it loads the 3ds models like i want to and from there i can start my work
Thanks very much for time and attention any help is much apreciated
Logged
CaseyB
Talks Too Much
Posts: 118
problem using lwjgl
«
Reply #1 on:
September 20, 2005, 07:09:27 »
Are you looking to load static models or animated? If you just want to load a static model them you can export the model as an obj file and elias444 has written a very nice loader for them!!
Logged
Anonymous
Guest
problem using lwjgl
«
Reply #2 on:
September 20, 2005, 08:32:50 »
hi tks for tyour time
is like that i need to model the inside of an airplane but i need to do it as realistic as i can so i would like to know if i can load more than one model and if its possible i would like to able to import a static and then animate it in opengl do u think that is possible
tks very much
Logged
CaseyB
Talks Too Much
Posts: 118
problem using lwjgl
«
Reply #3 on:
September 20, 2005, 08:54:00 »
Importing a model and animating it is absolutely possible, But obj's are best for static models, so they would be perfect for the insode of a plane. I don't know how to do the animation stuff, but I am sure that someone here can help you out!
Logged
Anonymous
Guest
problem using lwjgl
«
Reply #4 on:
September 20, 2005, 09:06:35 »
is like that the animation i will need to do might be some other people inside the airplane and maybe taxing the plane in an environment is that possible to do? if u dont mind i use messenger
alf3299@hotmail.com
and we could speak better
tks
Logged
CaseyB
Talks Too Much
Posts: 118
problem using lwjgl
«
Reply #5 on:
September 20, 2005, 11:12:23 »
I don't have messenger here at work, but thta is absolutely possible! I, unfortunately have no idea how to do it! That's one of the things I am working on myself!
Logged
Anonymous
Guest
problem using lwjgl
«
Reply #6 on:
September 21, 2005, 04:35:07 »
Hi again
anyway i need to continue what i am doing and after i see what is possible to do do u know i can speak with elias444 for him to help me with the library to import .obj pleass
cheers
Logged
Pages: [
1
]
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Programming
-----------------------------
=> Lightweight Java Library Game Development
=> LWJGL Documentation
=> Bug Reports / RFE
=> OpenGL
=> OpenAL
=> General Java Game Development
-----------------------------
Archive
-----------------------------
=> Resolved Bugs/RFE
=> DirectX
=> DevIL
=> FMOD
Loading...