LWJGL
May 17, 2012, 03:12:19 *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: LWJGL 2.8.3 released!
 
   Home   Help Search Login Register  



Pages: [1]
  Print  
Author Topic: Any news on Ogg Vorbis support?  (Read 3489 times)
elias4444
Nerdus Imperius
*****
Posts: 636



WWW
« on: December 19, 2005, 10:01:02 »

Just curious, with the latest version of LWJGL released, I noticed that Ogg Vorbis still isn't in OpenAL. Does anyone know the status on this (meaning OpenAL's status, not LWJGLs)?
Logged

=-=-=-=-=-======-=-=-=-=-=-
http://www.tommytwisters.com
Matzon
Administrator
Demigod
*****
Posts: 2177



« Reply #1 on: December 19, 2005, 11:10:53 »

last time I hear, it was a halfbaked attempt from Creative to add it - but it never got any further than beta on win32.
Logged

http://certusgames.com (Free Online Multiplayer Java Games)
http://lwjgl.org (OpenGL/OpenAL for Java)
elias4444
Nerdus Imperius
*****
Posts: 636



WWW
« Reply #2 on: December 19, 2005, 11:26:17 »

Ok, thanks. With that in mind then, I think I'm going to go ahead and integrate Jorbis into my sound engine (shouldn't be too hard, as I've already used it for the backrgound music).
Logged

=-=-=-=-=-======-=-=-=-=-=-
http://www.tommytwisters.com
Evil-Devil
Prolific Timewaster
****
Posts: 268



WWW
« Reply #3 on: December 20, 2005, 11:06:40 »

On the extension section is a vorbis extension mentioned, but don't know how to obtain that extension.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines
SMFAds for Free Forums
Valid XHTML 1.0! Valid CSS!