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Author Topic: About NURBS  (Read 2971 times)
Rasengan
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« on: July 12, 2006, 15:17:41 »

Hey everybody!

Does LWJGL NURBS functions (GLU) implementation exist?
I've not found functions like gluNewNurbsRenderer, gluNurbsProperty...in GLU Class but I've found all GLU_NURBS_ERRORX...
In fact, I want to create a trimmed surface (curved too) and there is a function called gluBeginTrim() in the original glu.h file, so it's a easy way to create a trimmed surface no? Smiley

What do you think about this? Tanks for reply!
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Matzon
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« Reply #1 on: July 12, 2006, 23:16:11 »

lwjgl does not support nurbs. The reason for this, I'm told, is because of some callback work thats apparently tricky to get right. Having done some callback work in fmod, I know it's doable - but I don't know all the details. Just that Jogl doesn't have it either, for the same reasons.

I know Darkprophet has been working on GLU in general, and he did talk about tackling nurbs later on, but I don't know the status of this.
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Rasengan
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« Reply #2 on: July 13, 2006, 02:35:17 »

Tanks for reply Matzon.

I've download the Eclipse openGL plugin and...hoo surprise, GLU source support NURBS, so at the moment I will use this NURBS functions to create my trimmed surfaces, I hope that it will be supported in the future by LWJGL.    
(Hey DarkProphet :wink: )   Cheesy

Any way, I congratulate all the people who work to LWJGL, amazing job guys!
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