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Author Topic: White Screen (beta 4)  (Read 6763 times)
Nop
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« on: December 14, 2006, 07:58:05 »

When updating from LWJGL beta 3 to beta 4, on a certain machine my application shows just a completely white screen. I can tell from the server connection that the application is functioning, only the screen is completely white. I doublechecked by returning to beta 3 and everything is running smoothly then, so it is definitely a problem with beta 4.

So far it has occurred on only one machine.

Any ideas?
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Matzon
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« Reply #1 on: December 15, 2006, 00:36:15 »

OS, gfx card etc ?
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Nop
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« Reply #2 on: December 18, 2006, 00:33:23 »


Sorry, here are the specs:

Computer:
Microsoft Windows XP Professional
OS Service Pack Service Pack 2
DirectX 4.09.00.0904 (DirectX 9.0c)

Graphics card SiS 741 (128 MB)
SiS 330 Mirage Integrated
Driver: 6.14.10.3700
05.10.2005


CPU Typ Unknown, 1500 MHz (9 x 167) 2200+
Motherboard Name ASRock K7S41 (2 PCI, 1 AGP, 1 AMR, 2 DDR DIMM, Audio, Video, LAN)
Motherboard Chipsatz SiS 741
Arbeitsspeicher 384 MB (PC2700 DDR SDRAM)
BIOS Typ AMI (03/10/06)
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Matzon
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« Reply #3 on: December 18, 2006, 04:11:58 »

I'm not sure what changes that could have caused that... elias, do you have a clue ?
that said, SIS gfx cards are notoriously crap Sad
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Nop
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« Reply #4 on: December 18, 2006, 06:23:30 »

Yes, we have found quite some SIS cards that need massaging the drivers before they work. But in this case, I can switch back and forth between beta 3 (working) and beta 4 (white screen), so we didn't try to change anything about the machine so far.
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Nop
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« Reply #5 on: December 21, 2006, 04:12:31 »

Any ideas about this?
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Matzon
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« Reply #6 on: December 21, 2006, 04:27:20 »

I'll try and get Elias on it, since he's the only one that modified the internals between 3 and 4
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elias
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« Reply #7 on: December 21, 2006, 05:44:03 »

Bah, stupid SIS cards. I'm not sure what went wrong in beta4, but fortunately the changes in that area (windows opengl) were limited. Can I ask you to test your application in windowed mode?

 - elias
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elias
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« Reply #8 on: December 21, 2006, 06:11:26 »

And another thing: are you using pbuffer or multisampling in the PixelFormat?

 - elias
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Nop
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« Reply #9 on: December 21, 2006, 06:14:17 »

I'll check about the windowed mode.

I don't think I am using any of that - at least I don't know what it is :-)
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elias
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« Reply #10 on: December 21, 2006, 06:15:34 »

Are you using gamma, then? And can I see your initialization code that creates the Display? Do any of the standard LWJGL tests work?

 - elias
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elias
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« Reply #11 on: December 21, 2006, 07:31:23 »

I can't find any specific suspect from the beta3->beta4 diffs, so instead I disabled a few features that could (theoretically) cause problems for you. I'd also like to know if this is a problem with the SVN HEAD version too. Please test:

http://download.oddlabs.com/elias/lwjgl.jar
http://download.oddlabs.com/elias/lwjgl.dll

 - elias
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elias
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« Reply #12 on: December 22, 2006, 02:54:47 »

Ok, I did some more tweaking to make LWJGL opengl init code in windows simpler, so here's another version you can try out:

http://download.oddlabs.com/elias/lwjgltest2/lwjgl.jar
http://download.oddlabs.com/elias/lwjgltest2/lwjgl.dll

 - elias
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Nop
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« Reply #13 on: December 22, 2006, 03:11:10 »


Thank you for your help.

The regular beta4 works in windowed mode, the white screen is shown only in full screen mode.

I have included your second set of libs with my debug client and made it available for testing. I'll let you know about the result.
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Nop
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« Reply #14 on: December 23, 2006, 03:20:17 »


The modified library in lwjgltest2 shows the same behaviour as the regular beta4 lib: Windowed mode works ok, full screen shows completely white.
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