1. Is it possible that I can access your game client somehow? Preferably with source, but being able to swap lwjgl.jar/dll is sufficient.
I am preparing a test account and configuration. This is a little tricky as the client usually is signed and self-installing via webstart. I'll PM you with the details when it is working.
2. How is your Display created?
DisplayMode[] modes = Display.getAvailableDisplayModes();
...
Display.setDisplayMode( modes[i] );
...
Display.create();
3. Are you doing a setFullscreen(true) before or after create()?
setFullscreen(true) is called after create() and also after initializing the openGL matrix, viewport etc.
4. How is your PixelFormat constructed? Are you asking for a depth, stencil and alpha buffer (if you use any of those?).
I still don't understand the question. A search for PixelFormat brings up no matches in my project. So I guess it uses some sort of default. At what point should a PixelFormat be constructed?
3. I'm trying to simplify the LWJGL init code to match the NeHe tutorials which I assume works pretty much everywhere. Is it possible you could test the second NeHe tutorial (he supplies pre-built exe files) in fullscreen mode?
I am not familiar with these tutorials. Can you give me a direct link so I can be sure we are talking about the same thing?
Thank you for your effort, I have sent them to the player for testing.