LWJGL
May 21, 2012, 00:22:55
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News
:
LWJGL 2.8.3 released!
Home
Help
Search
Login
Register
LWJGL
>
Programming
>
Lightweight Java Library Game Development
>
Locating libraries from a jar
Pages: [
1
]
« previous
next »
Print
Author
Topic: Locating libraries from a jar (Read 3356 times)
mcsquared
Newbie
Posts: 9
Locating libraries from a jar
«
on:
February 27, 2007, 06:13:56 »
Hi
I've been making a game using eclipse and now i'd like to export it as an executable .jar file.
However when I do this it can no longer locate the lwjgl libraries and just throws up errors when I try to run it.
Can somebody please explain exactly what is the best way to include the libraries with a completed game.
Thanks
Logged
Matzon
Administrator
Demigod
Posts: 2177
Re: Locating libraries from a jar
«
Reply #1 on:
February 27, 2007, 08:48:41 »
either merge all the jars or append the lwjgl jars to your apps classpath via the manifest.
the native files will have to be in the same dir to be able to launch with double clicking on a jar file
Logged
http://certusgames.com
(Free Online Multiplayer Java Games)
http://lwjgl.org
(OpenGL/OpenAL for Java)
mcsquared
Newbie
Posts: 9
Re: Locating libraries from a jar
«
Reply #2 on:
February 28, 2007, 09:02:57 »
Thanks for your help
Works fine
Logged
Pages: [
1
]
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Programming
-----------------------------
=> Lightweight Java Library Game Development
=> LWJGL Documentation
=> Bug Reports / RFE
=> OpenGL
=> OpenAL
=> General Java Game Development
-----------------------------
Archive
-----------------------------
=> Resolved Bugs/RFE
=> DirectX
=> DevIL
=> FMOD
Loading...