It's a simple plugin providing the LWJGL jars.
To give you an impression, I make my current version temporarily available. You can download it under
http://www.informatik.fernuni-hagen.de/import/pi3/jens/gef3d/temp/lwjgl-plugins.zipThis archive is no longer available, see posting below!The zip contains four plugins:
- org.lwjgl_1.1.0 -- the current lwjgl version, e.g. jars and native libs. I've added an Activator which
sets org.lwjgl.librarypath to the appropriate path. It works with Windows and Mac OS X, I have
not Linux to test it....
If you develop a plugin using LWJGL, you have to simply add this plugin to your required bundles in
the manifest file -- that's it.
- org.lwjgl.source_1.1.0 -- contains the source code. The sources should be automatically retrieved
if you use the first plugin, but this is not working yet. Must have missed something...
- org.lwjgl.doc_1.1.0 -- containts the javadocs of LWJGL and a simple help page linking to org.lwjgl.
The javadocs are automatically retrieved (if the first plugin is used), I've tested that with Eclipse 3.3
- org.lwjgl.test_1.1.0 -- provides a simple test view (Window/Show View/Others/LWJGL Test View).
It draws a torus to check whether everything is working.
The LWJGL code is taken from Snippet 195
(
http://www.eclipse.org/swt/opengl/)
I will remove the zip within a few days from now -- if you don't like it ;-) Otherwise it could be used as a starting point for an "official" lwjgl plugin...