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LWJGL
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LWJGL Documentation
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Display.sync()
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Topic: Display.sync() (Read 4030 times)
Uli
Newbie
Posts: 32
Display.sync()
«
on:
August 14, 2007, 23:59:25 »
I'm wondering about the reliablility of the Display.sync() method. Javadoc says "Best sync method that works reliably". Does that mean it works reliable on all systems (Windows, MacOS, Linux)? Or should I implement some fallback-code for timer-based movement/animation?
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Matzon
Administrator
Demigod
Posts: 2177
Re: Display.sync()
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Reply #1 on:
August 15, 2007, 11:12:30 »
it should be fine for all of the platforms.
There are 3 versions, cunningly named sync1, sync2 and sync3
They all do the same thing - they just have slight differences in their behaviour when certain conditions are met. Please check the Javadoc.
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