LWJGL
October 24, 2014, 06:29:15 *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: LWJGL 2.9.1 released!
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: LWJGL 1.1.4 Released  (Read 22627 times)
Matzon
Administrator
Demigod
*****
Posts: 2242



« on: January 21, 2008, 11:09:23 »

LWJGL 1.1.4 released

Download
Release notes

* Miscellaneous linux fixes (key repeat, responsiveness in applets)
* Performance updates related to superfluous calls to Display.update
* Fixed issue with devil version

As always, consider donating if you use LWJGL.

Note: This is expected to be the last 1.x release. We are now working towards 2.0.
Logged

Matzon
Administrator
Demigod
*****
Posts: 2242



« Reply #1 on: January 21, 2008, 11:16:06 »

Forgot to mention that this _should_ fix glibc issues on linux. I have compiled the binaries on Debian Etch 32 & 64 bit.
Logged

Qudus
Talks Too Much
***
Posts: 123


« Reply #2 on: January 21, 2008, 12:00:47 »

Great Smiley. Thank you very much.

Marvin
Logged
Fool Running
Nerdus Imperius
*****
Posts: 828


« Reply #3 on: January 22, 2008, 10:35:57 »

Yeah! New release! Cool

Keep up the good work.
Logged

Programmers will, one day, rule the world... and the world won't notice until its too late.Just testing the marquee option Grin
leanid_chaika
Newbie
*
Posts: 3


« Reply #4 on: January 22, 2008, 10:54:50 »

Forgot to mention that this _should_ fix glibc issues on linux. I have compiled the binaries on Debian Etch 32 & 64 bit.

Maybe You also forgot change native dll's in release package? Because I got error on my windows machine: Exception in thread "main" java.lang.LinkageError: Version mismatch: jar version is '12', native libary version is '11' 
Logged
Matzon
Administrator
Demigod
*****
Posts: 2242



« Reply #5 on: January 22, 2008, 11:14:34 »

You must have a native file lying somewhere wrong on your path. I just downloaded the release and extracted and ran
Quote
D:\Download\lwjgl-1.1.4\lwjgl-1.1.4>java -cp jar\jinput.jar;jar\lwjgl.jar;jar\lwjgl_test.jar;jar\lwjgl_util.jar; -Djava.library.path=native\win32 org.lwjgl.test.SysTest

Quote
==== Test Alert ====
Opening native alert window
---- Test Alert ----

==== Test Debug ====
Debug is not enabled. Please set the org.lwjgl.Sys.debug property to true to ena
ble debugging
Example:
  java -Dorg.lwjgl.util.Debug=true ...
You will not see any debug output in the following tests.
---- Test Debug ----
...

works fine
Logged

leanid_chaika
Newbie
*
Posts: 3


« Reply #6 on: January 23, 2008, 02:36:42 »

Yes. You right. It was just strange eclipse problem. all native lib for windows works fine.
Logged
mot
Regular nerd
**
Posts: 57


WWW
« Reply #7 on: January 23, 2008, 09:30:46 »

Thank you very much for 1.1.4, looking forward to 2.0.
Logged

Tom Andrle - Catnap Games - http://www.catnapgames.com
PJPoon
Newbie
*
Posts: 2


« Reply #8 on: January 30, 2008, 12:46:31 »

Forgot to mention that this _should_ fix glibc issues on linux. I have compiled the binaries on Debian Etch 32 & 64 bit.
Thank you very much.  The binaries now work for me without having to compile them myself.
Logged
Lesson4Me
Newbie
*
Posts: 1


« Reply #9 on: February 09, 2008, 06:56:40 »

Could someone provide Windows x64 Libs?

TIA
Logged
Jens v.P.
Regular nerd
**
Posts: 50


« Reply #10 on: February 28, 2008, 13:08:43 »

With a little delay I updated the Eclipse Plugin (for those who develop Eclipse Plugins using LWJGL), see

http://www.informatik.fernuni-hagen.de/import/pi3/personen/pilgrim/gef3d/lwjgl.html

The page has been moved to

http://www.fernuni-hagen.de/se/personen/pilgrim/gef3d/lwjgl.html

Cheers!

Jens
Logged
paco
Newbie
*
Posts: 8


« Reply #11 on: August 04, 2008, 04:31:49 »

Hi

I have troubles to run an app using LWJGL 1.1.4 in Ubuntu Hardy 64bits.

Code:
WARNING: Midi audio playback is not available!
WARNING: Wave audio playback is not available!
LWJGL Version: 1.1.4
Failed to load 64 bit library: libjinput-linux64: libjinput-linux64.so: no se puede abrír el archivo de objeto compartido: No existe el fichero ó directorio
java.lang.UnsatisfiedLinkError: libjinput-linux: ./libjinput-linux.so: clase ELF errónea: ELFCLASS32
   at java.lang.Runtime._load(libgcj.so.81)
   at java.lang.Runtime.loadLibrary(libgcj.so.81)
   at java.lang.System.loadLibrary(libgcj.so.81)
   at net.java.games.input.LinuxEnvironmentPlugin$1.run(LinuxEnvironmentPlugin.java:65)
   at java.security.AccessController.doPrivileged(libgcj.so.81)
   at net.java.games.input.LinuxEnvironmentPlugin.loadLibrary(LinuxEnvironmentPlugin.java:58)
   at net.java.games.input.LinuxEnvironmentPlugin.<clinit>(LinuxEnvironmentPlugin.java:93)
   at java.lang.Class.initializeClass(libgcj.so.81)
   at java.lang.Class.forName(libgcj.so.81)
   at net.java.games.input.DefaultControllerEnvironment.getControllers(DefaultControllerEnvironment.java:155)
   at org.lwjgl.input.Controllers.create(Controllers.java:40)
   at com.cezgs.ranaremake.JoystickControl.<init>(JoystickControl.java:104)
   at com.cezgs.ranaremake.Ranaremake.initEngine(Ranaremake.java:63)
   at com.golden.gamedev.Game.h(Unknown Source)
   at com.golden.gamedev.Game.start(Unknown Source)
   at com.golden.gamedev.GameLoader.start(Unknown Source)
   at com.cezgs.ranaremake.Ranaremake.main(Ranaremake.java:301)
There are not any joystick connected
ibxm alpha 51 (c)2008 mumart@gmail.com
javax.sound.sampled.LineUnavailableException: source data line not found
   at javax.sound.sampled.AudioSystem.getSourceDataLine(libgcj.so.81)
   at ibxm.Player.<init>(Player.java:62)
   at com.cezgs.ranaremake.GestorSonido.<init>(GestorSonido.java:34)
   at com.cezgs.ranaremake.Ranaremake.initEngine(Ranaremake.java:65)
   at com.golden.gamedev.Game.h(Unknown Source)
   at com.golden.gamedev.Game.start(Unknown Source)
   at com.golden.gamedev.GameLoader.start(Unknown Source)
   at com.cezgs.ranaremake.Ranaremake.main(Ranaremake.java:301)
Header Chunk. Image width:256 height:256 depth:8 color type:6 compression type:0 filter type:0 interlace:0
Header Chunk. Image width:256 height:256 depth:8 color type:6 compression type:0 filter type:0 interlace:0
java.lang.NullPointerException
   at com.cezgs.ranaremake.PreIntro.<init>(PreIntro.java:62)
   at com.cezgs.ranaremake.Ranaremake.intro(Ranaremake.java:127)
   at com.cezgs.ranaremake.Ranaremake.initEngine(Ranaremake.java:87)
   at com.golden.gamedev.Game.h(Unknown Source)
   at com.golden.gamedev.Game.start(Unknown Source)
   at com.golden.gamedev.GameLoader.start(Unknown Source)
   at com.cezgs.ranaremake.Ranaremake.main(Ranaremake.java:301)
java: ../../src/xcb_lock.c:77: _XGetXCBBuffer: Afirmacin `((int) ((xcb_req) - (dpy->request)) >= 0)' fallida.
./ranaremake.linux: line 1: 24205 Cancelado               java -Xmx128M -Djava.library.path=./ -classpath ./Ranaremake.jar:./golden_0_2_3.jar:./GTGE_add_ons.jar:./ibxm-alpha51.jar:./lwjgl.jar:./jinput.jar com.cezgs.ranaremake.Ranaremake



The error: Failed to load 64 bit library: libjinput-linux64: libjinput-linux64.so it's the first problem (others are the sound but I focus on the LWJGL errors) and the library doesn't exists, Is there a library called libjinput-linux64 available to use and download for Linux?

Thanks in advance ;-)
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
SMFAds for Free Forums
Valid XHTML 1.0! Valid CSS!