LWJGL
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Author Topic: Can lwjgl do platform indipendent key events?  (Read 3174 times)
bbjam
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« on: September 12, 2008, 15:23:29 »

Well that's the question Smiley

Key events press/release events behave in a madingly platform dependent way in normal Java, so I'm wondering if lwjgl has some kind of workaround/better system.
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elias4444
Nerdus Imperius
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« Reply #1 on: September 15, 2008, 14:35:07 »

Yes, see Keyboard.isKeyDown() in the javadoc.
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bbjam
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« Reply #2 on: September 15, 2008, 19:43:20 »

 Smiley big thanks  Smiley

Now work can continue on my game engine!
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