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Author Topic: Using LWJGL with SWT canvas  (Read 2467 times)
jonkri
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Posts: 4


« on: October 09, 2008, 04:28:29 »

Hello everyone!

I'm using the OGRE 3D engine through ogre4j to draw on a SWT canvas. The possibility to draw on an AWT canvas is not currently available in ogre4j. Anyway, in order for me to use LWJGL I need to wrap my canvas into a LWJGL Display somehow. Is there a way to do this?

Thank you in advance!

Warm regards,
Jon Kristensen
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Matzon
Administrator
Nerdus Imperius
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Posts: 1870



« Reply #1 on: October 09, 2008, 07:55:16 »

swt supports using lwjgl as a backend - there are some snippets on eclipse.org. LWJGL has the possibility to draw into any canvas using the Display.setParent() feature.
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jonkri
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« Reply #2 on: October 09, 2008, 18:21:27 »

Thank you for your reply. However, I don't quite understand.

The only snippet I could find was http://dev.eclipse.org/viewcvs/index.cgi/org.eclipse.swt.snippets/src/org/eclipse/swt/snippets/Snippet275.java?view=co, and it doesn't use a LWJGL Display. Also, how can I use Display.setParent() on anything other than an AWT canvas when the method is defined as setParent(java.awt.Canvas parent)?
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