LWJGL
May 22, 2012, 03:35:26
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News
:
LWJGL 2.8.3 released!
Home
Help
Search
Login
Register
LWJGL
>
Programming
>
Lightweight Java Library Game Development
>
GCJ?
Pages: [
1
]
« previous
next »
Print
Author
Topic: GCJ? (Read 2533 times)
dismal_denizen
Newbie
Posts: 2
GCJ?
«
on:
October 09, 2008, 14:05:06 »
It looks like it's been a while since someone tested compiling LWJGL with GCJ (judging by this forum and Google searches). Can GCJ be used well now? If so, how?
Logged
princec
Nerdus Imperius
Posts: 1782
Re: GCJ?
«
Reply #1 on:
October 10, 2008, 03:57:09 »
Kev made Tiltilation with it a while back and it worked OK. But no-one's touched it since as far as I know. Kev said the garbage collector was very very primitive.
Cas
Logged
Puppygames - Play Revenge of the Titans here!
dismal_denizen
Newbie
Posts: 2
Re: GCJ?
«
Reply #2 on:
October 10, 2008, 15:08:52 »
OK, it looks like I'll have to avoid native compilation then.
Logged
Pages: [
1
]
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Programming
-----------------------------
=> Lightweight Java Library Game Development
=> LWJGL Documentation
=> Bug Reports / RFE
=> OpenGL
=> OpenAL
=> General Java Game Development
-----------------------------
Archive
-----------------------------
=> Resolved Bugs/RFE
=> DirectX
=> DevIL
=> FMOD
Loading...