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Lightweight Java Library Game Development
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OpenGL 3.3, 4.0 and new extensions
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Topic: OpenGL 3.3, 4.0 and new extensions (Read 2514 times)
spasi
Nerdus Imperius
Posts: 643
OpenGL 3.3, 4.0 and new extensions
«
on:
March 11, 2010, 13:14:13 »
Support for OpenGL 3.3 and OpenGL 4.0 has been added to LWJGL. Also the following extensions are now supported:
ARB_blend_func_extended
ARB_draw_indirect
ARB_explicit_attrib_location
ARB_gpu_shader_fp64
ARB_gpu_shader5
ARB_occlusion_query2
ARB_sampler_objects
ARB_shader_bit_encoding
ARB_shader_subroutine
ARB_shading_language_include
ARB_tessellation_shader
ARB_texture_buffer_object_rgb32
ARB_texture_compression_bptc
ARB_texture_rgb10_a2ui
ARB_texture_swizzle
ARB_timer_query
ARB_transform_feedback2
ARB_transform_feedback3
ARB_vertex_type_2_10_10_10_rev
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Spasi,
zDimensions
kappa
Administrator
Nerdus Imperius
Posts: 961
Re: OpenGL 3.3, 4.0 and new extensions
«
Reply #1 on:
March 11, 2010, 13:17:04 »
daaamn, looks like a new record
OpenGL 3.3 and 4.0 support within a few hours of its announcement
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Matzon
Administrator
Demigod
Posts: 2177
Re: OpenGL 3.3, 4.0 and new extensions
«
Reply #2 on:
March 11, 2010, 13:20:27 »
very impressive!
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http://certusgames.com
(Free Online Multiplayer Java Games)
http://lwjgl.org
(OpenGL/OpenAL for Java)
Kai
Talks Too Much
Posts: 131
Re: OpenGL 3.3, 4.0 and new extensions
«
Reply #3 on:
March 11, 2010, 13:38:33 »
Nice work!
I guess, it's spec-reading-time again. God, I hate, no I love that extension hell...
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Evil-Devil
Prolific Timewaster
Posts: 268
Re: OpenGL 3.3, 4.0 and new extensions
«
Reply #4 on:
March 12, 2010, 00:54:42 »
At least you can use it
I still try to learn all the 2.x stuff with the available books and less time.
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Fool Running
Nerdus Imperius
Posts: 648
Re: OpenGL 3.3, 4.0 and new extensions
«
Reply #5 on:
March 12, 2010, 05:47:27 »
All I have to say is...
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Programmers will, one day, rule the world... and the world won't notice until its too late.
Just testing the marquee option
Kai
Talks Too Much
Posts: 131
Re: OpenGL 3.3, 4.0 and new extensions
«
Reply #6 on:
March 14, 2010, 08:47:21 »
One little thing:
The two new extensions
- ARB_shader_bit_encoding
- ARB_texture_buffer_object_rgb32
are not going to be generated even though their templates are available as java classes, so they are not available in the built JAR.
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spasi
Nerdus Imperius
Posts: 643
Re: OpenGL 3.3, 4.0 and new extensions
«
Reply #7 on:
March 14, 2010, 09:45:58 »
Those two don't define any new tokens or functions. The availability flags in ContextCapabilities are the only things you need.
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Spasi,
zDimensions
Kai
Talks Too Much
Posts: 131
Re: OpenGL 3.3, 4.0 and new extensions
«
Reply #8 on:
March 14, 2010, 11:22:37 »
Quote
Those two don't define any new tokens or functions. The availability flags in ContextCapabilities are the only things you need.
Oh, you're right, I'm sorry!
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kulpa
Newbie
Posts: 8
Re: OpenGL 3.3, 4.0 and new extensions
«
Reply #9 on:
March 15, 2010, 11:51:22 »
amazing...
just read the announcement and wanted to start a discussion about it here...
And what did I find? It's already implemented !!!!
Deeply impressed
cheers, kulpae
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