LWJGL
May 22, 2012, 14:29:23 *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: LWJGL 2.8.3 released!
 
   Home   Help Search Login Register  



Pages: [1]
  Print  
Author Topic: OpenGL 3.3, 4.0 and new extensions  (Read 2514 times)
spasi
Nerdus Imperius
*****
Posts: 643



WWW
« on: March 11, 2010, 13:14:13 »

Support for OpenGL 3.3 and OpenGL 4.0 has been added to LWJGL. Also the following extensions are now supported:

ARB_blend_func_extended
ARB_draw_indirect
ARB_explicit_attrib_location
ARB_gpu_shader_fp64
ARB_gpu_shader5
ARB_occlusion_query2
ARB_sampler_objects
ARB_shader_bit_encoding
ARB_shader_subroutine
ARB_shading_language_include
ARB_tessellation_shader
ARB_texture_buffer_object_rgb32
ARB_texture_compression_bptc
ARB_texture_rgb10_a2ui
ARB_texture_swizzle
ARB_timer_query
ARB_transform_feedback2
ARB_transform_feedback3
ARB_vertex_type_2_10_10_10_rev
Logged

kappa
Administrator
Nerdus Imperius
*****
Posts: 961



« Reply #1 on: March 11, 2010, 13:17:04 »

daaamn, looks like a new record Smiley

OpenGL 3.3 and 4.0 support within a few hours of its announcement Smiley
Logged
Matzon
Administrator
Demigod
*****
Posts: 2177



« Reply #2 on: March 11, 2010, 13:20:27 »

 Shocked Shocked

very impressive!
Logged

http://certusgames.com (Free Online Multiplayer Java Games)
http://lwjgl.org (OpenGL/OpenAL for Java)
Kai
Talks Too Much
***
Posts: 131


« Reply #3 on: March 11, 2010, 13:38:33 »

Nice work!

I guess, it's spec-reading-time again. God, I hate, no I love that extension hell...
Logged
Evil-Devil
Prolific Timewaster
****
Posts: 268



WWW
« Reply #4 on: March 12, 2010, 00:54:42 »

At least you can use it Wink

I still try to learn all the 2.x stuff with the available books and less time.
Logged
Fool Running
Nerdus Imperius
*****
Posts: 648


« Reply #5 on: March 12, 2010, 05:47:27 »

All I have to say is... Shocked
Logged

Programmers will, one day, rule the world... and the world won't notice until its too late.Just testing the marquee option Grin
Kai
Talks Too Much
***
Posts: 131


« Reply #6 on: March 14, 2010, 08:47:21 »

One little thing:
The two new extensions
- ARB_shader_bit_encoding
- ARB_texture_buffer_object_rgb32
are not going to be generated even though their templates are available as java classes, so they are not available in the built JAR.
Logged
spasi
Nerdus Imperius
*****
Posts: 643



WWW
« Reply #7 on: March 14, 2010, 09:45:58 »

Those two don't define any new tokens or functions. The availability flags in ContextCapabilities are the only things you need.
Logged

Kai
Talks Too Much
***
Posts: 131


« Reply #8 on: March 14, 2010, 11:22:37 »

Quote
Those two don't define any new tokens or functions. The availability flags in ContextCapabilities are the only things you need.
Oh, you're right, I'm sorry!
Logged
kulpa
Newbie
*
Posts: 8



« Reply #9 on: March 15, 2010, 11:51:22 »

amazing...
just read the announcement and wanted to start a discussion about it here...
And what did I find? It's already implemented !!!!
Deeply impressed Wink

cheers, kulpae
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines
SMFAds for Free Forums
Valid XHTML 1.0! Valid CSS!