LWJGL
May 22, 2012, 15:12:02
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News
:
LWJGL 2.8.3 released!
Home
Help
Search
Login
Register
LWJGL
>
Programming
>
OpenGL
>
3ds max export to opengl
Pages: [
1
]
« previous
next »
Print
Author
Topic: 3ds max export to opengl (Read 1145 times)
codvir
Newbie
Posts: 3
3ds max export to opengl
«
on:
November 26, 2010, 02:31:47 »
Hello
My English is not native.
I searched for this issue in the forum but did not find.
Is there an exporter from 3DS max to opengl so I can use the exported models with LWJGL?
Thanks.
Logged
Fool Running
Nerdus Imperius
Posts: 648
Re: 3ds max export to opengl
«
Reply #1 on:
November 29, 2010, 05:54:31 »
Unfortunately, there is no "OpenGL format" for models. OpenGL/LWJGL is only a way to talk to your graphics card. You'll have you write a loader yourself or find one online that handles a format you can export to.
Logged
Programmers will, one day, rule the world... and the world won't notice until its too late.
Just testing the marquee option
Evil-Devil
Prolific Timewaster
Posts: 268
Re: 3ds max export to opengl
«
Reply #2 on:
December 07, 2010, 01:13:44 »
As long as you want static models you can go with Wavefront OBJ. Very simple to read and display.
Logged
Pages: [
1
]
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Programming
-----------------------------
=> Lightweight Java Library Game Development
=> LWJGL Documentation
=> Bug Reports / RFE
=> OpenGL
=> OpenAL
=> General Java Game Development
-----------------------------
Archive
-----------------------------
=> Resolved Bugs/RFE
=> DirectX
=> DevIL
=> FMOD
Loading...