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Author Topic: 3ds max export to opengl  (Read 1145 times)
codvir
Newbie
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Posts: 3


« on: November 26, 2010, 02:31:47 »

Hello

My English is not native.

I searched for this issue in the forum but did not find.
Is there an exporter from 3DS max to opengl so I can use the exported models with LWJGL?

Thanks.
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Fool Running
Nerdus Imperius
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Posts: 648


« Reply #1 on: November 29, 2010, 05:54:31 »

Unfortunately, there is no "OpenGL format" for models. OpenGL/LWJGL is only a way to talk to your graphics card. You'll have you write a loader yourself or find one online that handles a format you can export to.
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Programmers will, one day, rule the world... and the world won't notice until its too late.Just testing the marquee option Grin
Evil-Devil
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« Reply #2 on: December 07, 2010, 01:13:44 »

As long as you want static models you can go with Wavefront OBJ. Very simple to read and display.
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