A quick google to the rescue
http://www.opengl.org/wiki/VBO#Sample_CodeMain part you're interested in:
glVertexPointer(3, GL_FLOAT, 64, BUFFER_OFFSET(0));
glNormalPointer(GL_FLOAT, 64, BUFFER_OFFSET(12));
glClientActiveTexture(GL_TEXTURE0);
glTexCoordPointer(2, GL_FLOAT, 64, BUFFER_OFFSET(24));
glClientActiveTexture(GL_TEXTURE1);
glTexCoordPointer(2, GL_FLOAT, 64, BUFFER_OFFSET(32));
glClientActiveTexture(GL_TEXTURE2);
glTexCoordPointer(2, GL_FLOAT, 64, BUFFER_OFFSET(40));
Kind regards,
Mike