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Non-photorealistic rendering techniques?
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Topic: Non-photorealistic rendering techniques? (Read 2837 times)
PlanetMongo
Regular nerd
Posts: 90
Non-photorealistic rendering techniques?
«
on:
July 17, 2004, 19:22:30 »
Anyone got a guide/manual/tutorial/etc for doing something like this? Say, for example, if I wanted to render in that "Take on Me" black and white sketch style (from Aha), or do something in some surrealistic colors. I played through stretch panic (Playstation 2) and the black & white sketch style has potentially inspired me for a novel effect in a game...
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ife sucks, kill yourself.
CaptainJester
Talks Too Much
Posts: 175
Non-photorealistic rendering techniques?
«
Reply #1 on:
July 19, 2004, 11:57:47 »
Go to
http://nehe.gamedev.net/lesson.asp?index=08
and check out the Cel-Shading tutorial. It might give you insights into what you are trying to do.
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