LWJGL
June 19, 2013, 14:19:26 *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: LWJGL 2.9.0 released!
 
   Home   Help Search Login Register  



Pages: [1]
  Print  
Author Topic: Enabling FX  (Read 4588 times)
Arman
Newbie
*
Posts: 6


« on: April 21, 2005, 00:22:32 »

Hi,
Can someone give me a sample which enables FX please?

FSound.FSOUND_FX_Enable(playingChannel, dunno whet to put here);

Thanks
Logged
Matzon
Administrator
Demigod
*****
Posts: 2239



« Reply #1 on: April 21, 2005, 01:52:12 »

one of these?

http://www.fmod.org/docs/HTML/FSOUND_FX_MODES.html

do note, that it is a win32 only option - and you generally have top be aware of win32/linux/mac issues with regards to availability of methods.
Logged

Arman
Newbie
*
Posts: 6


« Reply #2 on: April 21, 2005, 02:04:22 »

Thanks Matzon,
The thing is that I didn't find those in fmod package with lwjgl , do you know their values?
Logged
Arman
Newbie
*
Posts: 6


« Reply #3 on: April 21, 2005, 09:36:26 »

Ok I found them in fmod.h
But maybe thou cannst add them in the next release.
Logged
Matzon
Administrator
Demigod
*****
Posts: 2239



« Reply #4 on: April 21, 2005, 13:35:22 »

yeah - quite few missing actually - will add this weekend
Logged

Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines
SMFAds for Free Forums
Valid XHTML 1.0! Valid CSS!