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Author Topic: Is FMOD really BSD compatible?  (Read 5019 times)
Notch
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Posts: 38


« on: April 19, 2005, 09:06:52 »

The FMOD site says that it's not free for commercial projects. I would never had found that out unless I went looking at their site.

I thought that since LWJGL is BSD, I could use FMOD without any problems.
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Matzon
Administrator
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Posts: 2237



« Reply #1 on: April 19, 2005, 09:32:17 »

nope - you can use lwjgl without any problems...
likewise lwjgl isn't BSD compatable with OpenAL or DevIL - people still use it...

Only thing lwjgl has in common with oal & devil, is that it's free (as in $$) to use, whereas fmod costs money (if your product does too). FMOD is free to use in freeware programs.
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Notch
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Posts: 38


« Reply #2 on: April 19, 2005, 12:30:11 »

But I can't make a game that uses the FMOD parts of LWJGL and charge for it, right?
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princec
Nerdus Imperius
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Posts: 1868



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« Reply #3 on: April 19, 2005, 14:43:29 »

Of course, you just have to pay for an FMOD license if you want to ship the FMOD dll.

Cas Smiley
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Notch
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Posts: 38


« Reply #4 on: April 20, 2005, 04:31:51 »

Right, that's what I thought. Thanks. =)


You should probably stick a big warning about that somewhere. Wink
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