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Is FMOD really BSD compatible?
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Topic: Is FMOD really BSD compatible? (Read 5088 times)
Notch
Newbie
Posts: 38
Is FMOD really BSD compatible?
«
on:
April 19, 2005, 09:06:52 »
The FMOD site says that it's not free for commercial projects. I would never had found that out unless I went looking at their site.
I thought that since LWJGL is BSD, I could use FMOD without any problems.
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Matzon
Administrator
Demigod
Posts: 2239
Is FMOD really BSD compatible?
«
Reply #1 on:
April 19, 2005, 09:32:17 »
nope - you can use lwjgl without any problems...
likewise lwjgl isn't BSD compatable with OpenAL or DevIL - people still use it...
Only thing lwjgl has in common with oal & devil, is that it's free (as in $$) to use, whereas fmod costs money (if your product does too). FMOD is free to use in freeware programs.
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http://lwjgl.org
Notch
Newbie
Posts: 38
Is FMOD really BSD compatible?
«
Reply #2 on:
April 19, 2005, 12:30:11 »
But I can't make a game that uses the FMOD parts of LWJGL and charge for it, right?
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princec
Nerdus Imperius
Posts: 1870
Is FMOD really BSD compatible?
«
Reply #3 on:
April 19, 2005, 14:43:29 »
Of course, you just have to pay for an FMOD license if you want to ship the FMOD dll.
Cas
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Puppygames - Play Revenge of the Titans here!
Notch
Newbie
Posts: 38
Is FMOD really BSD compatible?
«
Reply #4 on:
April 20, 2005, 04:31:51 »
Right, that's what I thought. Thanks. =)
You should probably stick a big warning about that somewhere.
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