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Batching
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Topic: Batching (Read 1757 times)
CaseyB
Talks Too Much
Posts: 118
Batching
«
on:
September 15, 2005, 10:35:56 »
Between GL11.glBegin(GL11.GL_TRIANGLES) /* or GL_QUADS */ and GL11.glEnd(), one can define as many triangles (or quads) and they want. Is there any way to do the same with GL_POLYONS or is it only polygon per begin/end?
Casey
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princec
Nerdus Imperius
Posts: 1868
Batching
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Reply #1 on:
September 15, 2005, 11:08:31 »
Just one. The glEnd() tells it that you want to join the last point with the first one, you see.
Cas
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Puppygames - Play Revenge of the Titans here!
CaseyB
Talks Too Much
Posts: 118
Batching
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Reply #2 on:
September 15, 2005, 11:21:19 »
Yeah, that's what I thought, but I wanted to double check! Thanks!
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