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Author Topic: Null Pointer Exception  (Read 4239 times)
mcsquared
Newbie
*
Posts: 9


« on: February 14, 2007, 09:22:11 »

Hi

I'm trying to use devil to load a bitmap, the tutorial on the wiki.

The only difference in the code I am using is that i've added:

IL.create();
ILU.create();
ILUT.create();
ILUT.ilutRenderer( ILUT.ILUT_OPENGL );


before trying to load the image, and:

IL.ilLoadFromURL(IL.class.getClassLoader().getResource(name))

has been changed to:

IL.ilLoadImage(name)

But I keep getting a Null Pointer Exception at the line:

GL11.glGenTextures(scratch);

If you can't tell, I am very new to this and have no idea why this is happening.

Can anybody please help?

Cheers
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Matzon
Administrator
Demigod
*****
Posts: 2237



« Reply #1 on: February 14, 2007, 14:00:45 »

have you created the Display prior to this ?
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mcsquared
Newbie
*
Posts: 9


« Reply #2 on: February 14, 2007, 14:51:49 »

sorry for wasting you time.

i was calling it before creating the display
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mcsquared
Newbie
*
Posts: 9


« Reply #3 on: February 15, 2007, 14:16:01 »

http://lwjgl.org/forum/index.php/topic,1600.0.html
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