I always wanted to do it myself - so, do you know any tutorial to use ttf-fonts in lwjgl-applications?
If you like real ttf fonts, not rasterized to a texture, its a quite complex matter. You can do it this way:
-Loading of a font via AWT: font=Font.createFont(Font.TRUETYPE_FONT, inputStream)
-font.createGlyphVector can be used to obtain a "GlyphVector" for a String
-glyphVector.getOutline() returns an "Shape" of the String...
-shape.getPathIterator() returns an "PathIterator"...
-the PathIterator allows you to step the contour of the text as splines.
-build a FlatteningPathIterator(pathIterator)
-the FlatteningPathIterator allows you to step the contour as straight line segments (linearizing the splines)
-the countour needs to be fed to an triangulation algorithm (several sources out there.)
-resulting triangles can by drawn as GL_TRIANGLES
Quite complex.. For sorry I have no complete code, but sucessfully used this way to build particle text objects some time ago.