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Author Topic: liblwjgl for Linux ARM 8 Cortex  (Read 2724 times)
Bernd
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Posts: 3


« on: December 09, 2010, 12:46:57 »

Hello together.
I am not sure if this is the right subboard to post in.

However, i am trying to get minecraft working on my Nokia n900. I allready got java and opengl working and now i stuck with liblwjgl.so.

I recieve an errormessage, that the one that is on my device is for Intel 32.


So i ask the experterts now, because i have now idea of crosscompling at all.
Would it be possible to get an version for an ARM processor? Or could anyone compile that for me?


Thank You
Bernd
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broumbroum
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« Reply #1 on: December 09, 2010, 13:31:11 »

Try on a linux workstation, arm cross compiling is included in most distributions, e.g opensuse. Gcc cross compiler.  Then using netbeans and the lwjgl source it should be possible to achieve a lwjgl.so for ARM.
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Bernd
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Posts: 3


« Reply #2 on: December 09, 2010, 16:06:49 »

thank you for your fast reply

I was already looking for the source - but all i find was a libljgl-java.so file. I don't think that i can use this.

i am more into that apt-stuff. So i have 2 ubuntus and this maemo ( which is another debian-derivat) Also i do not know if it is possible/necessary to combile it explicid for Limux.


Which compiler should i take? isn't lwjgl written in C?


Thank You
Bernd
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broumbroum
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« Reply #3 on: December 09, 2010, 16:37:07 »

I did successfully compile i386 lwjgl natives with gcc installed on a linux desktop.
For cross compile and debian, see here if it helps : xhttp://www.emdebian.org/tools/crossdev.htmlx

EDIT : this is
http://people.debian.org/~debacle/cross/
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Bernd
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Posts: 3


« Reply #4 on: December 09, 2010, 17:27:34 »

Thank you again
I will have a look on this tomorrow 2:26is to late for this D:


Bernd



EDIT: mhh.. i was kind of lazy, let's see what i can do today
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