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Lightweight Java Library Game Development
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LWJGL 2.7.1 - UPDATED
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Topic: LWJGL 2.7.1 - UPDATED (Read 44732 times)
Matzon
Administrator
Demigod
Posts: 2237
LWJGL 2.7.1 - UPDATED
«
on:
February 06, 2011, 22:44:29 »
UPDATE: New release: 2.7.1 - fixes a dependency issue with openal on windows. No other changes.
*fanfare*
The LWJGL team is proud to present the latest release of the fabulous LWJGL: 2.7, weighing in at 4.3MB
LWJGL 2.7
OpenGL:
+ Added AMD_depth_clamp_separate.
+ Added EXT_texture_sRGB_decode.
* Changed initial alpha value of glClearColor from 1 to 0 which is set when Initialising the Display. This now matches expected OpenGL behaviour.
OpenCL:
+ Added clSetKernelArg support for CLObject and __local arguments
AppletLoader:
+ Support for passing in lwjgl specific properties via lwjgl_arguments applet parameter
+ Allow non lwjgl natives to be found in the cache directory
+ Support for using multiple native jars
+ Support for gzip files
* Miscellaneous bugfixes
Other:
+ Support for zeroing buffers
+ Initial maven support (zip file)
* Files signed with new 2 year certificate
* Check for Darwin as OSX
Download:
https://sourceforge.net/projects/java-game-lib/files/
Changelog:
http://www.lwjgl.org/changelogs/2.7-changelog.txt
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Notice: We'd like to remind people to include the copyright, conditions and disclaimer statement for LWJGL in their products, as required by the license. Though we are not about to claim foul in any way, it would be nice to see a link back to lwjgl.org in the credits or documentation at the very minimum.
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Mickelukas
Talks Too Much
Posts: 166
Re: LWJGL 2.7
«
Reply #1 on:
February 07, 2011, 02:40:45 »
Tested and works fine with the new lwjgl parameters and it's signed correctly, thanks!
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princec
Nerdus Imperius
Posts: 1867
Re: LWJGL 2.7
«
Reply #2 on:
February 07, 2011, 11:47:57 »
OpenAL-Soft has a dependency on MSVCR90.dll which is not shipped with LWJGL. This is a bit of a problem.
Cas
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Puppygames - Play Revenge of the Titans here!
Matzon
Administrator
Demigod
Posts: 2237
Re: LWJGL 2.7
«
Reply #3 on:
February 07, 2011, 12:53:53 »
confirming ... happened in 2.5
Quote
OpenAL: Upgrade to latest OpenAL-Soft (1.12+)
will look into it
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Matzon
Administrator
Demigod
Posts: 2237
Re: LWJGL 2.7
«
Reply #4 on:
February 07, 2011, 13:32:01 »
need to change some stuff in the build system - pinging endolf ...
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princec
Nerdus Imperius
Posts: 1867
Re: LWJGL 2.7
«
Reply #5 on:
February 07, 2011, 13:58:14 »
I now ship it with Revenge, going to update my other games tonight I think. Wonder how many sales that cost :/ bah
Cas
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Matzon
Administrator
Demigod
Posts: 2237
Re: LWJGL 2.7
«
Reply #6 on:
February 08, 2011, 03:32:04 »
Working with endolf behind the scenes on fixing it in nightly builds.
problem is that nightly builds are using a newer OpenAL version than was shipped in 2.7 ...
could be forced to compile a specific one for 2.7.1 based on the old version we had in 2.5
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princec
Nerdus Imperius
Posts: 1867
Re: LWJGL 2.7
«
Reply #7 on:
February 08, 2011, 04:13:46 »
I don't have a problem with the requirement - it just needs to be shipped with LWJGL. Unfortunately I've not yet found an MSVCR90.dll that works
Getting an R6034 runtime error now (SxS error - app needs a manifest or somesuch).
Cas :0
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Matzon
Administrator
Demigod
Posts: 2237
Re: LWJGL 2.7
«
Reply #8 on:
February 08, 2011, 04:52:29 »
try to use the vcredist
http://www.microsoft.com/downloads/en/details.aspx?familyid=A5C84275-3B97-4AB7-A40D-3802B2AF5FC2&displaylang=en
we should hopefully get it fixed tonight
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princec
Nerdus Imperius
Posts: 1867
Re: LWJGL 2.7
«
Reply #9 on:
February 08, 2011, 05:22:08 »
What's the plan to fix it? Can I try it at home first?
Cas
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Matzon
Administrator
Demigod
Posts: 2237
Re: LWJGL 2.7
«
Reply #10 on:
February 08, 2011, 11:51:19 »
Quote from: princec on February 08, 2011, 05:22:08
What's the plan to fix it? Can I try it at home first?
Cas
latest OpenAL32 builds for windows 32 bit should be fine:
https://www.newdawnsoftware.com/hudson/view/OpenAL/job/OpenAL-win32/
However, need the fix applied to 64bit windows too - as well as trying a MinSizeRelease target which should make the dll a lot smaller - around 250k versus 450k - this can be upx'ed further tho
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Matzon
Administrator
Demigod
Posts: 2237
Re: LWJGL 2.7
«
Reply #11 on:
February 08, 2011, 15:20:40 »
latest builds on
https://www.newdawnsoftware.com/hudson/view/OpenAL/
looks good.
I'll prepare a new 2.7.1 release with these files, as soon as I have time.
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_ralts
Newbie
Posts: 6
Re: LWJGL 2.7.1 - UPDATED
«
Reply #12 on:
September 20, 2011, 20:09:35 »
In the lwjgl-maven ZIP package, the version still says 2.7.0. Is this a bug?
And the JAR and POM files should have the version number in their filename, e.g. lwjgl-2.7.1.jar.
Just being a nitpick, that's all
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