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[FIXED] NPE in Display.destroy()
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Topic: [FIXED] NPE in Display.destroy() (Read 866 times)
princec
Nerdus Imperius
Posts: 1870
[FIXED] NPE in Display.destroy()
«
on:
October 18, 2011, 08:40:57 »
Display.destroy() forgets to guard against the case that it hasn't yet been created, causing an NPE trying to access drawable. I'd fix it meself but I'm not set up to do it at the mo.
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Matzon
Administrator
Demigod
Posts: 2239
Re: [FIXED] NPE in Display.destroy()
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Reply #1 on:
October 18, 2011, 10:25:11 »
fixed in r3681
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