LWJGL
May 20, 2013, 23:17:28 *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: LWJGL is now using GitHub
 
   Home   Help Search Login Register  



Pages: 1 2 [3]
  Print  
Author Topic: [FIXED] Enhance native display window API  (Read 7067 times)
Liam
Newbie
*
Posts: 7



WWW
« Reply #30 on: August 26, 2011, 05:28:39 »

Is there any news on this? My current project pretty much relies on the solidity of this implementation to work well heh >.<

The following are things I would really like to see added:

- The Maximize window function (Already mentioned this)
- A minimum size for the window

I believe those two additions would 'complete' the API for most developers needs.
Logged

Liam
Newbie
*
Posts: 7



WWW
« Reply #31 on: August 30, 2011, 09:06:40 »

Sorry for the double posts, but I thought this was worth it to report the bug:

- On the MAC, after the resize has occured all offsets seem relative to the ultimate top of the window (i.e. the top of the native UI bar). This gives the effect of hiding part of the GUI underneath it.

Liam
Logged

CodeBunny
Nerdus Imperius
*****
Posts: 561



WWW
« Reply #32 on: August 31, 2011, 03:46:13 »

Can't you put it on a JFrame? Display.setParent will still work, you know.
Logged
kappa
Administrator
Nerdus Imperius
*****
Posts: 1112



« Reply #33 on: September 21, 2011, 14:23:34 »

Sorry for the double posts, but I thought this was worth it to report the bug:

- On the MAC, after the resize has occured all offsets seem relative to the ultimate top of the window (i.e. the top of the native UI bar). This gives the effect of hiding part of the GUI underneath it.

Liam

Can you please clarify a bit more on exactly what the issue is here? I've had a look but not noticed anything odd in the resize behaviour, so not sure what the bug here is that you're reporting.
Logged
kappa
Administrator
Nerdus Imperius
*****
Posts: 1112



« Reply #34 on: October 02, 2011, 16:32:59 »

The Resizing API is now complete as the last remaining implementation (for Linux) is now part of the nightly builds.

I'll mark this RFE as done as its ready for use. Any further features or API's should probably be a separate RFE to keep things simple and allow LWJGL 2.8 to go ahead.

Please do test and report any issues so that they can get fixed for the soon to be released LWJGL 2.8.
Logged
princec
Nerdus Imperius
*****
Posts: 1868



WWW
« Reply #35 on: October 03, 2011, 03:02:14 »

Sweet! I'll have a go with the nightlies as soon as I can. Been holding off releasing an update of Revenge until 2.8 comes out Smiley

Cas Smiley
Logged

Pages: 1 2 [3]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines
SMFAds for Free Forums
Valid XHTML 1.0! Valid CSS!