LWJGL
May 18, 2013, 23:19:53 *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: LWJGL 2.9.0 released!
 
   Home   Help Search Login Register  



Pages: [1]
  Print  
Author Topic: LWJGL and nVidia 3D Vision  (Read 946 times)
Estraven
Regular nerd
**
Posts: 53


« on: August 21, 2011, 00:09:57 »

Hi everyone.

Simple question : Did anyone managed to use the nVidia 3D vision hardware with LWJGL ?
Is it even possible ?

Estraven
Logged
Mickelukas
Talks Too Much
***
Posts: 166


WWW
« Reply #1 on: August 21, 2011, 09:34:10 »

NVidia 3d vision only supports OpenGL if you use a Quadro card (and not a geforce). Even if you're in possession of a Quadro card that supports 3dvision (not all do, see a list here) you'd still have to write special code to do the 3D yourself (Quad Buffered OpenGL Stereo mode).

Kind regards,
Mike
Logged

Estraven
Regular nerd
**
Posts: 53


« Reply #2 on: August 24, 2011, 00:22:45 »

Yes... it sucks.

Apparently, you CAN use 3D vision on geForce (like games do) but using DirectX, and only in fullscreen modes.

totaly sucks...

Estraven

Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines
SMFAds for Free Forums
Valid XHTML 1.0! Valid CSS!