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Author Topic: [FIXED] NPE in Display.destroy()  (Read 857 times)
princec
Nerdus Imperius
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« on: October 18, 2011, 08:40:57 »

Display.destroy() forgets to guard against the case that it hasn't yet been created, causing an NPE trying to access drawable. I'd fix it meself but I'm not set up to do it at the mo.

Cas Smiley
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Matzon
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« Reply #1 on: October 18, 2011, 10:25:11 »

fixed in r3681
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