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Author Topic: LWJGL 2.8.2  (Read 24402 times)
Matzon
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Demigod
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Posts: 2237



« on: November 13, 2011, 13:28:26 »

The LWJGL team is proud to present the latest release of the fabulous LWJGL: 2.8.2

This release is a bugfix release for all the stuff reported from the 2.8.1 release.

LWJGL 2.8.2

General:
  • * Fixed null pointer if Display.destroy is called before Display is created

OpenGL:
  • * Fixed nullpointer issue with context

OpenAL
  • * Fixed issue with nullpointer exception in ALC
  • * Updated to newer OpenAL-soft release to fix issue with crash on exit on windows vista+

Linux
  • * Fixed issue with keyboard handling when running Display.setParent()
  • * Fixed issue on linux where AWT Frame window no longer moved when using Display.setParent()

MacOSX
  • * Fixed binary compatibility issue
  • * Fixed crash on OS X when switching from fullscreen to windowed mode
  • * Fixed issue where resizing didn't work properly on Applications on OS X when using Display.setParent()

Download: https://sourceforge.net/projects/java-game-lib/files/
Changelog: http://www.lwjgl.org/changelogs/2.8.2-changelog.txt

Remember to donate Wink

Notice: We'd like to remind people to include the copyright, conditions and disclaimer statement for LWJGL in their products, as required by the license. Though we are not about to claim foul in any way, it would be nice to see a link back to lwjgl.org in the credits or documentation at the very minimum.
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Simon Felix
Talks Too Much
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Posts: 103



WWW
« Reply #1 on: November 13, 2011, 18:22:53 »

You guys are awesome! Thanks a lot, once more!
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Download Cultris II, the fastest Tetris clone from http://gewaltig.net/
Fool Running
Nerdus Imperius
*****
Posts: 742


« Reply #2 on: November 14, 2011, 05:45:12 »

Keep up the good work. Cool
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Programmers will, one day, rule the world... and the world won't notice until its too late.Just testing the marquee option Grin
AcidSikeO
Newbie
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Posts: 2


« Reply #3 on: November 15, 2011, 20:22:50 »

You broke Minecraft. Logging into a server results in immediate escape to pause screen, clicking the 'back to game' button results in the escape button being pressed.
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Matzon
Administrator
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Posts: 2237



« Reply #4 on: November 15, 2011, 22:38:25 »

You broke Minecraft. Logging into a server results in immediate escape to pause screen, clicking the 'back to game' button results in the escape button being pressed.
You created an account for that?  Roll Eyes
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CodeBunny
Nerdus Imperius
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Posts: 561



WWW
« Reply #5 on: November 16, 2011, 03:54:43 »

You know, it's funny. We get people asking us about bugs in Minecraft, but at least they're usually legitimate graphical issues. Questions like this are cute.
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AcidSikeO
Newbie
*
Posts: 2


« Reply #6 on: November 16, 2011, 09:40:50 »

Yes, yes I did. It's a legitimate issue. An issue that would not just stop with minecraft. Perhaps, instead of being snobs about it you could point me to the right source file, but I doubt you will. So now, I will have to read and compare every line of source between 2.8.1 and 2.8.2 to find the changes that were made so I may possibly revert this.
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HumanMan
Newbie
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Posts: 2


« Reply #7 on: November 16, 2011, 09:53:18 »

hi,

im just starting to pick up lwjgl and have a problem and cant find the HELP I CANT DO XYZ" topic so heres my problem Tongue

im using eclipse i have added the complete lwjgl to the project and can access the methods/classes but any time i compile any code i get this runtime error

Code:
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at MouseTest.setDisplayMode(MouseTest.java:138)
at MouseTest.setupDisplay(MouseTest.java:117)
at MouseTest.initialize(MouseTest.java:106)
at MouseTest.executeTest(MouseTest.java:165)
at MouseTest.main(MouseTest.java:427)
however i did once get a different error about not finding plugins folder but cant replicate it again Sad

i am using the source code from thuis demo 1:1 :http://java-game-lib.svn.sourceforge.net/viewvc/java-game-lib/trunk/LWJGL/src/java/org/lwjgl/test/input/MouseTest.java?view=markup&content-type=text%2Fvnd.viewcvs-markup&pathrev=HEAD


can anyone help im desperate to get making games with java

any help appreciated and sorry for the wrong post placement Sad

-James
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xolotl
Newbie
*
Posts: 3


« Reply #8 on: November 16, 2011, 09:59:00 »

You broke Minecraft.
You don't think it's you who broke Minecraft, by overriding its bundled version of LWJGL with a newer version that Minecraft doesn't yet support?

So now, I will have to read and compare every line of source between 2.8.1 and 2.8.2 to find the changes that were made so I may possibly revert this.
http://lwjgl.org/changelog.php#2.8.2 perhaps?

Or:
Code:
svn diff https://java-game-lib.svn.sourceforge.net/svnroot/java-game-lib/tags/lwjgl2.8.1 https://java-game-lib.svn.sourceforge.net/svnroot/java-game-lib/tags/lwjgl2.8.2
?
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kappa
Administrator
Nerdus Imperius
*****
Posts: 1112



« Reply #9 on: November 16, 2011, 10:08:27 »

hi,

im just starting to pick up lwjgl and have a problem and cant find the HELP I CANT DO XYZ" topic so heres my problem Tongue

im using eclipse i have added the complete lwjgl to the project and can access the methods/classes but any time i compile any code i get this runtime error

Code:
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at MouseTest.setDisplayMode(MouseTest.java:138)
at MouseTest.setupDisplay(MouseTest.java:117)
at MouseTest.initialize(MouseTest.java:106)
at MouseTest.executeTest(MouseTest.java:165)
at MouseTest.main(MouseTest.java:427)
however i did once get a different error about not finding plugins folder but cant replicate it again Sad

i am using the source code from thuis demo 1:1 :http://java-game-lib.svn.sourceforge.net/viewvc/java-game-lib/trunk/LWJGL/src/java/org/lwjgl/test/input/MouseTest.java?view=markup&content-type=text%2Fvnd.viewcvs-markup&pathrev=HEAD


can anyone help im desperate to get making games with java

any help appreciated and sorry for the wrong post placement Sad

-James

You have not set it up correctly in eclipse, have a read of this.
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HumanMan
Newbie
*
Posts: 2


« Reply #10 on: November 16, 2011, 10:57:35 »

thanks  Roll Eyes Kiss


-James
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