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Author Topic: [RFE] Use Mac OS X [native] Fullscreen APIs  (Read 1012 times)
Kroc
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« on: July 11, 2012, 10:53:35 »

Wow, that’s the most hostile registration process I’ve ever seen... Anyway;

I’m not a coder (not of Java anyway) but here’s something important LWJGL is going to need going forward.

When going fullscreen, please utilise the native Mac OS X fullscreen APIs (OS X Lion and above). This way, the fullscreen application goes into its own workspace, and the user can easily switch between open windows whilst in fullscreen.

At the moment it is a pain to have to bring Minecraft out of fullscreen, in order to refer to something in my web browser, when OS X handles this fine with other apps.

Worse than minor nuisance is that if Minecraft locks up whilst in fullscreen, there is absolutely no way to exit the app. I have to forcibly cut the power! That’s not going to cut the mustard!

Hoping you consider this,
Kind regards

Kroc Camen.
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Matzon
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« Reply #1 on: July 11, 2012, 11:35:13 »

Wow, that’s the most hostile registration process I’ve ever seen... Anyway;
Thank you, we try our best to root out the weed Wink

When going fullscreen, please utilise the native Mac OS X fullscreen APIs (OS X Lion and above). This way, the fullscreen application goes into its own workspace, and the user can easily switch between open windows whilst in fullscreen.
We need to change a fair bit on osx for java 7 - chief among this is a full cocoa backend, which should solve these issues.
No ETA for this work though.
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Kroc
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« Reply #2 on: July 11, 2012, 11:44:36 »

Thanks, just glad to have it acknowledged. Smiley

I look forward to the day I’ll be able to play Minecraft and refer to my browser without so much fuss.
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