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Author Topic: Invalid framebuffer operation (1286)  (Read 572 times)
Meanz
Newbie
*
Posts: 40


« on: June 15, 2012, 04:21:20 »

Hello, I really don't know if this is a programmatic error or an actual bug.

For me to reproduce it I only created a VBO filled it with data and I am drawing it every frame, using a standard loop.
It works fine and the data is valid when the screen is visible / minimized.

However, when I press the (Windows Button) + (D) to let everything go to desktop the error occurs.

Exception in thread "main" org.lwjgl.opengl.OpenGLException: Invalid framebuffer operation (1286)

The stack trace is insignificant.

Update:

* Clicking minimize also reproduces the error.


** If you want information about the rendering

while(true) {

if(VBO.hasData()) {
VBO.draw();
}
Display.update(0);
}

That is basically it.
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