Hi ! I'm french, so english isn't my native language.

My game work perfectly fine on my computer and most computers I tried it on.
But it dosn't work on the laptop of a friend.
The game Prelude of the Chambered by notch, which use LWJGL, work perfectly fine on his laptop.
The crash is coming from the method "Display.create()". I can call other Display method like "getDesktopDisplayMode()" or whatever, but once the method "Display.create()" is called, the VM stop without any warning, stack trace or anything.
The console doesn't print anything.
I even tried:
try {
Display.create();
} catch (Throwable e) {
e.printStackTrace();
}
Without any luck. This doesn't print anything.
Even trying to paste the stack trace to the clipboard doesn't work.
I guess that's because the natives aren't properly deployed.
Is there any way to enable some kind of verbose mode, or a way to automatically print a log in a text file ?
The game is available as an Applet, using the Applet Loader and the last version of LWJGL (2.8.4).
The spec are:
Windows 7 home premium SP1 64 bits
RAM 4Go
CPU P6100 2GHz
Intel Graphics Media Accelerator HD
TOSHIBA Satellite C660-226
EDIT a little offtopic

Is there any benefits of switching to Java 7 ?
Any perfomance gain, or anything ?
I'm considering switching to Java 7, but I don't know if that's really useful.