I'm working on moving up to OpenGL 3.2+, and due to the slimmed down API, I have to handle the projection, view and model matrices my self.
However, one of the functions that I commonly use, gluLookAt, does not return a Matrix4f object, and I believe only works with the in-built OpenGL matrices (I could be wrong?)
Does anyone have an implementation of the lookAt function laying around that returns an LWJGL Matrix4f? I've tried converting over Mesa3D's version, but the difference in APIs is a little confusing when you're this tired
Thanks for the help,