I have a strange error 1281 when running some code on a GeForce2MX, code thats works fine on a GeForce4 e.g.
the section the error is thrown in is
GL12.glTexImage3D(GL12.GL_TEXTURE_3D, 0, GL11.GL_RGBA, 256, 256, 8, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, textureBuffer);
textureBuffer is a direct byte buffer of the correct size containing the texture data. the texture ID is bound etc... everything seems to be ok...
as mentioned, the code works fine on other machines. i use newest drivers on the GeForce2MX machine, and all other lwjgl code also works. i simply cant get 3d textures to work it seems ..... :cry:
any ideas on this ?