LWJGL - Lightweigt Java Game Library

LWJGL Log: 2008-05-16 (#LWJGL IRC channel)

   May 2008
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[00:00:10] <kappaOne> yeh currently has timing issues
[00:00:23] <kappaOne> but rest is mostly there
[00:00:27] <Don____> lol, awesome
[00:00:36] <Don____> keys? i've found x and enter
[00:00:54] <kappaOne> z, x, right shirt, enter
[00:00:56] <kevglass> flicking like crazy here
[00:00:56] <kappaOne> cursor keys
[00:01:00] <Don____> k
[00:01:20] <kevglass> locked up here
[00:01:20] <Scient> ack it crashed after pressing enter
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[00:02:14] <kevglass> still, got to play for a bit
[00:02:19] <kevglass> crazy good
[00:02:23] <kevglass> how long did that take you? :)
[00:02:37] <kappaOne> about 3 work so far
[00:02:42] <kappaOne> *3 days
[00:02:56] <kappaOne> didn't write it from scratch
[00:02:58] <kappaOne> just a port
[00:03:01] <kevglass> porting the c thingy
[00:03:07] <kevglass> but still, good work :)
[00:03:59] <kevglass> we'll have to look at making ImageBuffer repeat use more eficient
[00:04:02] <kevglass> nn
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[00:07:55] <Schnitter> omfg
[00:08:22] <Schnitter> I just moved the "pure" xml-file into my folder with the other webstart components
[00:08:25] <Schnitter> and it works ._.
[00:09:33] <Don____> argh, the flickering gives me head ache =(
[00:09:49] <kappaOne> sorry bout that will try fix
[00:09:49] <Dicander> Is there a gameserver anywhere?
[00:09:51] <Don____> but i managed to beat the first level =)
[00:10:03] <Don____> Dicander: which central server?
[00:10:04] <Don____> the php?
[00:10:14] <Dicander> the one from the svn
[00:10:31] <Don____> now it is
[00:10:59] <Dicander> Thanks... but I canÃ't connect.
[00:11:03] <Don____> k..
[00:11:17] <Don____> have it worked behind that router before?
[00:11:18] <Dicander> Suspect #1 is the router.
[00:11:28] <Dicander> Suspect #2 is the ISP.
[00:11:34] <Dicander> I'll try from home tomorrow.
[00:12:08] <Don____> when you run the webstart, can you refresh the server list or will it just hang?
[00:12:26] <Dicander> Hmmm... Which webstart?
[00:12:28] <Dicander> d.kth.se?
[00:12:32] <Dicander> swapgeek?
[00:12:55] <Dicander> With the SVN I see the game, but can't connect.
[00:13:27] <Don____> the webstarts are the same
[00:13:36] <Dicander> With the "other" I can't connect to the central server at all. I won't even see the game. Trying webstart now.
[00:13:55] <Don____> i've hosted on the webstart one now
[00:13:59] <Don____> k
[00:14:09] <Don____> well, then it isnt our code
[00:14:17] <Dicander> Status: Waiting for central server response.
[00:14:20] <Don____> must be the router or the isp
[00:14:24] <Dicander> No. It hasn't crashed on me.
[00:14:55] <Dicander> This weekend I will be home with my own nice webconnection.
[00:18:44] <Dragonene> kappaOne: apart from the terrible, terrible flickering...
[00:18:47] <Dragonene> it's very niec :)
[00:18:50] <Dragonene> nice*
[00:28:42] <lwjglbot> lwjglforum: Re: Panning between Left and Right speakers <http://lwjgl.org/forum/index.php/topic,2623.msg14609.html#msg14609> || Re: Panning between Left and Right speakers <http://lwjgl.org/forum/index.php/topic,2623.msg14608.html#msg14608>
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[00:31:09] <Schnitter> Of course. Works on my local pc but not on my webspace ._.
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[00:47:19] <Schnitter> Any idea, why?
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[01:08:02] <Schnitter> kevglass: How do you save the maps in putty?
[01:08:16] <Schnitter> eh
[01:08:20] <Schnitter> left ._.
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[01:44:05] <OrangyTang> who's around to test something works for me?
[01:46:21] <kappaOne> what sort of work?
[01:46:46] <OrangyTang> www.orangytang.net/RescueSquad2/Webstart/RescueSquad2.jnlp
[01:53:42] <javaman22> i couldnt start it
[01:53:48] <javaman22> it ran then disappeared
[01:53:51] <kappaOne> doesn't work for me either
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[01:54:14] <kappaOne> shuts down real quick when its about to start
[01:54:17] <OrangyTang> sheeet
[01:54:19] <kappaOne> taking the console with it
[01:54:54] <OrangyTang> have a look in Documents And Settings/User Name/.Rescue  Squad 2/RescueSquadLog.txt would you?
[01:55:27] <Schnitter> works for me.
[01:55:57] <kappaOne> ah fmod error
[01:56:07] <kappaOne> probably no linux fmod
[01:56:33] <kappaOne> org.lwjgl.fmod3.FMODException: Unable to load fmod library
[01:57:52] <OrangyTang> i got that on my windows box a while back, it went away when i ran it the second time
[01:57:56] <OrangyTang> could you try it again?
[01:58:35] <kappaOne> nope no luck
[01:58:47] <kappaOne> tried 5-6 times
[01:59:16] <OrangyTang> bah
[01:59:30] <OrangyTang> just another excuse to finally switch to SlickUtils for sound I guess
[01:59:57] <kappaOne> yup
[02:00:01] <kappaOne> and lwjgl 2.0 :)
[02:04:43] <Schnitter> http://planschkuh.pl.ohost.de/Peas_webstart/Peas.jnlp
[02:04:45] <Schnitter> works?
[02:08:46] <OrangyTang> works here
[02:08:57] <OrangyTang> although the peas don't go up the slope
[02:09:03] <Schnitter> I know
[02:09:18] <Schnitter> but I go to bed now =P
[02:09:20] <Schnitter> nn
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[02:11:05] <kappaOne> -= THIS MESSAGE NOT LOGGED =-
[02:11:13] <Woflborg> sure thing
[02:11:26] <Woflborg> what am i testing ?
[02:11:45] <kappaOne> was lots of flickering the last time
[02:12:52] <Woflborg> no flickering
[02:13:05] <kappaOne> k thx
[02:13:12] <Woflborg> but the background seems to get "motion blur" when moving forward
[02:13:26] <kappaOne> ah good point
[02:13:37] <DarkProphet> what are the buttons kaps ?
[02:13:51] <kappaOne> Z, X, Enter
[02:14:05] <kappaOne> and Right Shift for select
[02:15:28] <DarkProphet> nice emulator kapp
[02:15:34] <DarkProphet> 22FPSish
[02:15:41] <Woflborg> same here
[02:15:48] <Woflborg> 17-25
[02:15:49] <DarkProphet> the BG doubles when moving tho
[02:15:54] <kappaOne> yup still needs optimisations
[02:16:07] <DarkProphet> all the lines become very bold when moving
[02:16:08] <kappaOne> just trying to get it to work atm
[02:16:18] <Woflborg> also the score doubles when the level ends :P
[02:16:19] <kappaOne> yeh frame is getting drawn multiple times
[02:17:08] <DarkProphet> works like a charm then!
[02:17:14] <Woflborg> game over screen is a bit nasty too :P
[02:17:15] <DarkProphet> how did you get into emulator stuff ?
[02:17:23] <DarkProphet> always wanted to get into it, never knew a door in tho
[02:17:36] <kappaOne> saw some of that cool dreamcast stuff on jgo
[02:17:40] <kappaOne> thought i'd port one
[02:17:49] <kappaOne> didn't write it
[02:17:55] <DarkProphet> aha
[02:17:57] <kappaOne> just ported to slick
[02:18:41] <kappaOne> originally wanted to do zsnes or snes9x
[02:18:45] <Woflborg> but is that game freaky or what. Army of bees with spears, replacing turtles with some sort of bomb-animal..
[02:18:52] <kappaOne> but thought i'd go with something easy for first attempt
[02:20:46] <Woflborg> nice work
[02:21:09] <kappaOne> some pretty crazy code in there not sure how they figure out how to do all that
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[02:29:01] <lwjglbot> lwjglforum: Re: Panning between Left and Right speakers <http://lwjgl.org/forum/index.php/topic,2623.msg14610.html#msg14610>
[02:36:53] <javaman22> anyone know why glgentextures takes in IntBuffer as opposed to a primitive int like glgenlists
[02:42:48] <DarkProphet> because you can generate more than 1 texture ID at the same time with glGenTextures
[02:43:16] <DarkProphet> glGenLists takes the number of IDs you want created and returns an IntBuffer with em
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[02:43:33] <bgilb> anyone here have experience with luajava?
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[02:47:27] <javaman22> (08:42:48 PM) DarkProphet: because you can generate more than 1 texture ID at the same time with glGenTextures
[02:47:45] <javaman22> then why not glgentextures(int num)
[02:47:54] <DarkProphet> its the specs of OpenGL
[02:47:58] <DarkProphet> take that up with them i guess
[02:48:12] <DarkProphet> i know its stupid....
[02:48:18] <DarkProphet> but look at it from OGL's POV
[02:48:26] <DarkProphet> many different companies made OpenGL what it is today
[02:48:36] <DarkProphet> each with their own contributions and they were often not serially made
[02:48:50] <DarkProphet> so it was difficult to come up with a spec that was consistant
[02:49:13] <javaman22> oh i get it
[02:49:24] <javaman22> i thought it returned an int of available id
[02:49:36] <javaman22> but it writes the available id to the intbuffer
[02:49:57] <bgilb> how do i push a object into lua from java
[02:50:00] <javaman22> i was confused since glgenlists returns the available base id
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[04:20:19] <tmccrary> How stable/usable is the current 2.0 beta?
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[09:16:47] <kevglass> morning
[09:20:15] <bgilb> howdy
[09:22:58] <bgilb> whats a good functional scripting language to use with java?
[09:24:18] <kevglass> no idea
[09:24:32] <kevglass> I've used fscript, beanshell and groovy
[09:24:41] <kevglass> none of them have been particular great tbh
[09:25:00] <bgilb> ive been trying to use luajava
[09:25:05] <bgilb> but
[09:25:09] <bgilb> the examples are spare
[09:27:40] <Mazon> morning
[09:28:08] <kevglass> hows everyone?
[09:29:59] <lwjglbot> lwjglforum: Re: DevIL replacement, pure Java, JPEG & PNG? <http://lwjgl.org/forum/index.php/topic,2611.msg14611.html#msg14611>
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[09:35:41] <Woflborg> im bad :o
[09:37:11] <kevglass> whats up ?
[09:39:52] <Woflborg> bought a tablet. Found out my main tool for painting (gimp) doesnt work with it. Found out the drivers for it are a bunch of garbage anyway.
[09:40:13] <kevglass> wierd, I got a tablet a month or so ago, gimp worked
[09:40:15] <kevglass> what tablet?
[09:40:19] <kevglass> so we know which one not to get
[09:40:27] <Woflborg> any wacom one apparently
[09:40:32] <Woflborg> unless you run linux
[09:41:09] <Woflborg> this one was "wacom fun", wide a5.
[09:41:35] <kevglass> I've got a wacom bamboo on windows, works fine
[09:42:08] <Woflborg> yeah, this is the same. Wacom bamboo.
[09:43:14] <Woflborg> what i get is this weird pointer freezing when working in "pen mode"
[09:43:37] <Woflborg> pointer just freezes. No other software does this. Boards claim its a GTK problem, and that no wacom should work.
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[09:44:37] <Woflborg> or rather, the gimp mailing list claims that
[09:44:40] <Woflborg> ah well.
[09:45:26] <Woflborg> kevglass: would you be able to check with gtk, gimp, and bamboo driver version you are using ?
[09:45:32] <Woflborg> *which
[09:46:42] <Woflborg> If you were using gimp on windows, i mean :P
[09:52:05] <kevglass> I'm at work right now, but remind me later
[09:52:12] <kevglass> I'll check
[09:54:07] <Woflborg> ah, ok
[09:54:36] <bgilb> kevglass how do i pass objects to fscript?
[09:55:18] <kevglass> you look them up don't you
[09:55:25] <kevglass> been a while since I used it in that RPG thinger
[09:56:51] <bgilb> i see how to create java objects
[09:57:01] <bgilb> but not pass a already made object to fscript to modify
[09:57:21] <kevglass> I think I had an extension of the fscript class thing
[09:57:31] <kevglass> which had accessor for game context
[09:57:39] <kevglass> which was accessed through the global lookup
[09:57:50] <kevglass> the idea with fscript is that you customize it for you game
[09:58:07] <kevglass> ah yeah, cause you can pass in those command processor type objects can't you
[09:58:33] <kevglass> only real problem with fscript is that there are a few bugs and missing features that will never be added
[09:58:38] <kevglass> cause it's stopped
[09:58:43] <kevglass> maybe someone should pick it back up
[10:03:38] <bgilb> what do you mean by "global lookup"
[10:03:43] <bgilb> sorry trying to figure this out :S
[10:03:58] <kevglass> when ever you reference a varaiable the fscript class has this method thats called
[10:04:22] <kevglass> you can override this to look for special names in your script which refer to you game context objects
[10:04:31] <kevglass> if it's not a special name just defer to the super class
[10:04:38] <kevglass> I think I used the fscript examples to get there
[10:05:04] <bgilb> theres about 5 examples
[10:05:20] <kevglass> ah, maybe it was the manual
[10:05:23] <kevglass> hold on I'll check
[10:05:55] <kevglass> yeah, the manual
[10:06:02] <kevglass> extensions - getVar/setVar
[10:06:22] <kevglass> in general you want the section "Embedding Fscript"
[10:07:19] <bgilb> fs.registerExtension(db);
[10:07:39] <kevglass> the extension interface is the same as the FScript interface
[10:07:43] <kevglass> it has getVar/setVar on it
[10:07:54] <kevglass> every time the script needs a variable it calls getVar
[10:08:03] <kevglass> so you can write an extension that overrides getVar
[10:08:15] <kevglass> so in the script you might do "GameContext.getCurrentMap()"
[10:08:35] <kevglass> in get the getVar you check for the special name "GameContext" and return the java object that represents it
[10:09:09] <bgilb> so i have to handle passing the objects to fscript?
[10:09:51] <kevglass> only the initial one
[10:09:54] <kevglass> the hook into your game
[10:10:06] <kevglass> the getCurrentMap() is just a call direct onto the java object
[10:16:07] <kevglass> oh, random comment of the day "I don't think that security box that we have to accept for LWJGL applets is an issue any more" :)
[10:47:23] <bgilb> :S
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[11:11:56] <kappa1> nice comment of the day, but why not?
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[12:03:08] <kevglass> kappa1 - because I've had lots and lots of plays of putty with plenty of comments and no comment/issue with the dialog at all
[12:03:15] <kevglass> no one has mentioned it at all
[12:03:27] <kappa1> i agree
[12:03:44] <kevglass> I'd say it's about who you get to recommend your game, if it gets featured on some site somewhere (or you have a trusted site) then people just accept what ever pops up
[12:03:51] <kappa1> IMO its probably equivalent or better than downloading and exe
[12:03:55] <kevglass> got featured on another site yesterday
[12:04:02] <kappa1> since user still have to click open/save on exe files
[12:04:10] <kappa1> *users
[12:04:21] <kevglass> really positive feedback, feeling so motivated! just want to go home and code!
[12:04:36] <kappa1> :)
[12:05:25] <kappa1> yup putty is doing well even though it wasn't even done yet
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[12:05:45] <kevglass> bizarre isn't it
[12:06:05] <kevglass> will have to get to finishing it or something, nothing but comments of "are there more levels!"
[12:06:26] <kappa1> very nice to see the lwjgl doing well
[12:06:28] <Dragonene> putty? :)
[12:06:30] <kappa1> *lwjgl applet
[12:06:47] <Schnitter> a putty-level-make-competition? with a price? :D
[12:07:13] <kevglass> maybe
[12:07:14] <kevglass> soon
[12:07:25] <kevglass> prize being it gets included in the main game
[12:07:27] <kevglass> Dragonene already won.
[12:07:42] <Dragonene> :>
[12:07:49] <Dragonene> I feel like such a winner today
[12:07:53] <Dragonene> Having won and all.
[12:08:03] <kevglass> apparantly this rock paper site is quite popular
[12:08:07] <Dragonene> which one?
[12:08:10] <kevglass> sends lots of traffic
[12:08:17] <kevglass> rock paper shotgun?
[12:08:26] <Dragonene> found it
[12:08:37] <kevglass> can't say I've ever been there before
[12:09:01] <kevglass> glad I redid the site yesterday now :)
[12:10:15] <Dragonene> heh :)
[12:20:14] <Dragonene> i'm off again
[12:20:15] <Dragonene> later
[12:22:33] <bgilb> anyone here ever use luajava?
[12:24:46] <kevglass> MatthiasM wrote his own lua stuff, so he might know
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[15:25:27] <kevglass> damn useful: http://www.steampowered.com/status/survey.html
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[15:32:44] <kappaOne> almost 40% of computer on the computers on that survey have 2gb or more ram
[15:36:05] <kevglass> so -Xmx512m shouldn't be too hard :)
[15:36:15] <kevglass> graphics cards are interesting
[15:36:32] <kevglass> you still can't aim for 5000 or above if you want to grab a decent size market
[15:36:44] <kevglass> and this is data from gaming people, rather than casuals
[15:37:02] <kappaOne> yup it shows
[15:39:41] <Dragonene> aim for 9800gx2
[15:39:45] <Dragonene> it'll do ;)
[15:40:02] <Dragonene> and never look back
[15:41:01] <kappaOne> can tell its just gaming machines with such low number of intel cards
[15:41:46] <Dragonene> oof
[15:41:56] <Dragonene> I'd forgotten about the procedural generation contest
[15:42:05] <Dragonene> half of it is over and there's no time for me to do anything :<
[15:45:57] * kevglass is trying resist refresh the page over and over to see if there are new comments
[15:46:01] * kevglass is so sad.
[15:46:15] <Dragonene> rock paper shotgun?
[15:46:40] <kappaOne> just get the firefox plugin "Update Scanner"
[15:46:50] * kevglass nods at Dragonene 
[15:46:52] <kappaOne> that will auto check the page at fixed intervals
[15:46:57] <kappaOne> and let you know when it changes
[15:47:18] <kevglass> it's fun seeing random ppls responses to the game
[15:47:26] * kevglass looks for the plugin
[15:51:13] <Dragonene> kevglass: I've a few maps on my laptop, might send one or two your way later
[15:51:18] <Dragonene> see if you like them
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[15:53:40] <Dragonene_> more of me :>
[15:53:48] <kevglass> :)
[15:53:52] <kevglass> great, new stages would be good
[15:53:59] <kevglass> I need to get time to do the tutorials
[15:54:04] <kevglass> but I also want to port that gui lib
[15:54:09] <Dragonene_> I think they're semi-hard
[15:54:14] <Dragonene_> port which gui lib?
[15:54:23] <kevglass> plus slidey ice doens't work right yet
[15:54:27] <kevglass> thinlet
[15:54:32] <Dragonene_> never heard of
[15:54:53] <kevglass> ulf ported it to pure gl once
[15:54:58] <kevglass> but it got big and sprawling
[15:55:01] <kevglass> I want the simple version
[15:55:09] <kevglass> on slick
[15:56:45] <kappaOne> original thinlet was only one class
[15:57:38] <kevglass> aye
[15:57:40] <kevglass> thats what I'd like
[15:57:52] <kevglass> plugin some slick rendering (or maybe slick util?)
[15:58:41] <Dragonene> it sounds nice
[15:58:47] <Dragonene> so if you're doing thinlet
[15:59:29] <Dragonene> would you integrate it into slick?
[15:59:39] <kevglass> maybe not due to licensing
[15:59:46] <kappaOne> that gui framework you had heroquest was pretty solid imo
[15:59:52] <kappaOne> just lacked drag support
[15:59:59] <kappaOne> appart from that i thought it was pretty complete
[16:00:05] <kevglass> might make it something you can download
[16:00:08] <kappaOne> and simple and small
[16:00:21] <Dragonene> kevglass: what's the licence?
[16:01:14] <kevglass> gpl with the classpath exception
[16:01:50] <Dragonene> that doesn't help me :)
[16:03:13] <Dragonene> I have one level I'm pretty happy with
[16:03:15] <Dragonene> will send it shortly
[16:03:22] <kevglass> cheers
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[16:03:46] <kevglass> gpl with classpath exception = gpl (icky viral thing) with the exception if you're just using it as a library you can distribute as you please without gpl restriction
[16:03:46] <Dragonene> don't know if it's hard or not
[16:03:53] <Dragonene> tricky to tell for the maker
[16:04:05] <Dragonene> kevglass: mkay
[16:07:40] <Dragonene> http://www.x2d.org/java/DragoneneX2Final.dat
[16:07:45] *** Dragonene has left #lwjgl
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[16:07:52] <Dragonene> oops.
[16:08:04] <Dragonene_> too many of me in this channel
[16:11:10] <kevglass> 29 comments
[16:11:53] <tmccrary> That's stupid
[16:11:59] <tmccrary> Why not just LGPL?
[16:12:07] <Middy> cu
[16:12:10] <Dragonene> I also made a short one with ice that will probably work with final ice version kevglass
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[16:12:20] <Dragonene> http://www.x2d.org/java/DragoneneX3.dat
[16:13:35] <aho> ew... lgpl :>
[16:13:52] <tmccrary> What's wrong with the LGPL? Especially in the context of the GPL
[16:14:11] <aho> the lgpl is sorta unclear when it comes to java
[16:14:19] <kevglass> confusion caused by this: http://developers.slashdot.org/developers/03/07/17/2257224.shtml?tid=108&tid=117&tid=126&tid=156&tid=99
[16:14:23] <kevglass> it's really not
[16:14:34] <Dragonene> people are far too license-savvy
[16:14:38] <Dragonene> you know all about all of them :>
[16:14:40] <kevglass> http://www.gnu.org/licenses/lgpl-java.html
[16:14:45] <kevglass> is why it's not
[16:15:14] <aho> far too much hassle
[16:15:23] <aho> it's better to use bsd/mit and be done with it
[16:15:26] <kevglass> however, in this case, the source itself would have to be changed, so lgpl isn't going to help much
[16:15:31] <tmccrary> FSF's position has remained constant throughout: the LGPL works as intended with all known programming languages, including Java.
[16:15:35] <tmccrary> ?
[16:16:00] <kevglass> yes, thats why it's not an issue
[16:16:06] <aho> if you like endless pointless discussions... lgpl is great
[16:16:10] <kevglass> it is issue however, because many people got scared due to the slash dot article
[16:16:12] <aho> otherwise bsd/mit is the better choice
[16:16:17] <kevglass> which was dumb, but sticks in memories
[16:16:24] <tmccrary> kevglass: ah, i see what you meant now.
[16:16:26] <tmccrary> yeah
[16:16:41] <kevglass> so if you want your library to be reused at all, bsd
[16:16:52] <tmccrary> yeah, at least for commerical purposes
[16:16:55] <kevglass> or better still dgas/dgaf
[16:16:56] <Dragonene> isn't slick BSD?
[16:17:02] <kevglass> aye, bsd
[16:17:06] <Dragonene> :)
[16:17:17] <Dragonene> download the maps
[16:17:18] <aho> dgas/dgaf=bsd 0 clause
[16:17:19] <Dragonene> play them at work
[16:17:22] <Dragonene> you know you want to :)
[16:17:26] <tmccrary> With our engine, in the future we may open source it, but it will most likely be a dual licensing thing (GPL/Commercial)
[16:17:28] <kevglass> I was going to do it dgaf, but I thought it might stop people contributing
[16:18:25] <Dragonene> what's dgaf?
[16:18:43] <aho> don't give a f-word
[16:18:54] <aho> -= THIS MESSAGE NOT LOGGED =-
[16:18:58] <Dragonene> ah
[16:20:11] <aho> no warranty, no liability... and no conditions at all
[16:20:12] <aho> :>
[16:22:56] <kevglass> there is of course the dgas variant
[16:22:58] <kevglass> tis very similar
[16:23:25] <Dragonene> what's the difference
[16:23:36] <kevglass> the word on the end
[16:23:41] <Dragonene> well
[16:23:42] <Dragonene> ...
[16:24:14] <aho> .)
[16:24:14] <Dragonene> play the maps! :>
[16:24:19] <Dragonene> aho: fuglysmiley
[16:24:21] <Dragonene> stop it! :>
[16:24:26] <aho> yarrr
[16:24:27] <Dragonene> ')
[16:24:35] <Dragonene> uglier still...
[16:24:38] <aho> ·)
[16:24:43] <Dragonene> heh
[16:24:52] <Dragonene> o)
[16:25:00] <Dragonene> how many one-eyed smileys are there? :>
[16:25:06] <Dragonene> the list seems to go on and on and on
[16:26:05] <Dragonene> :>    <-- now there's a proper smiley
[16:26:08] <Dragonene> he's cutesy
[16:26:32] <aho> ') ') `) ,) .) ·) °)
[16:26:36] <Dragonene> heh
[16:26:42] <aho> ☺
[16:26:51] <Dragonene> uhm
[16:27:01] <Dragonene> ascii smiley? :>
[16:27:09] <aho> ye
[16:27:16] <aho> ☻
[16:27:19] <aho> the other one :)
[16:27:50] <aho> they had some silly amount of political correctness back then :>
[16:28:03] <Dragonene> don't forget 0) o) Q) D) @) #) and -)
[16:28:35] <Dragonene> _) <-- now that's on the very edge. I doubt it can be considered a smiley...
[16:28:54] <Dragonene> ~) ^)
[16:28:58] <aho> :_ is also one
[16:29:07] <aho> :) :| :( :/ :_
[16:29:23] <Dragonene> first three are standard opera smileys
[16:29:28] <Dragonene> turn into graphical icons here
[16:29:31] <Dragonene> just like this one: '<
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[16:29:41] <Dragonene> turns into a very pretty pacman
[16:29:50] <aho> :v as well?
[16:29:57] <Dragonene> nope
[16:30:03] <aho> good
[16:30:05] <aho> :)
[16:30:14] <Dragonene> :A
[16:30:19] <Dragonene> it's in full 3d
[16:30:25] <Dragonene> you can even see the inner part of his mouth
[16:30:51] <Dragonene_> aye, agreed
[16:30:55] <Dragonene> :>
[16:31:52] <Dragonene> we were thinking about adding an "automatic join" feature to multitris
[16:32:11] <Dragonene> fill in a name on a web page, and click the auto join button
[16:32:15] <aho> we as in you and Dragonene_? :>
[16:32:22] <Dragonene> haha, men and don
[16:32:27] <Dragonene> me and don*
[16:32:35] <Dragonene> page will start refreshing every minute or so
[16:32:48] <Dragonene> if there's a game up, it generates a JNLP file which passes your name and the name of the server to the game
[16:32:58] <Dragonene> which starts and auto-joins the server
[16:33:02] <Dragonene> how about it?

 
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