public void draw(float baseRadius,
draws a cylinder oriented along the z axis. The base of the
cylinder is placed at z = 0, and the top at z=height. Like a sphere, a
cylinder is subdivided around the z axis into slices, and along the z axis
Note that if topRadius is set to zero, then this routine will generate a
If the orientation is set to GLU.OUTSIDE (with glu.quadricOrientation), then
any generated normals point away from the z axis. Otherwise, they point
toward the z axis.
If texturing is turned on (with glu.quadricTexture), then texture
coordinates are generated so that t ranges linearly from 0.0 at z = 0 to
1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at the +x
axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0 at the
baseRadius - Specifies the radius of the cylinder at z = 0.
topRadius - Specifies the radius of the cylinder at z = height.
height - Specifies the height of the cylinder.
slices - Specifies the number of subdivisions around the z axis.
stacks - Specifies the number of subdivisions along the z axis.